add Ms3d getters for animation sequence data

This commit is contained in:
gered 2012-12-11 12:47:06 -05:00
parent 288ea210d0
commit 194fdb35c2

View file

@ -116,6 +116,7 @@ public:
unsigned short GetNumMeshes() const { return m_numMeshes; }
unsigned short GetNumMaterials() const { return m_numMaterials; }
unsigned short GetNumJoints() const { return m_numJoints; }
int GetNumAnimations() const { return m_animations.size(); }
float GetAnimationFps() const { return m_animationFps; }
int GetNumFrames() const { return m_numFrames; }
Ms3dVertex* GetVertices() const { return m_vertices; }
@ -123,6 +124,7 @@ public:
Ms3dMesh* GetMeshes() const { return m_meshes; }
Ms3dMaterial* GetMaterials() const { return m_materials; }
Ms3dJoint* GetJoints() const { return m_joints; }
const Ms3dAnimation* GetAnimation(int index) const { return &m_animations[index]; }
int FindIndexOfJoint(const std::string &jointName) const;