add Ms3d getters for animation sequence data
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@ -116,6 +116,7 @@ public:
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unsigned short GetNumMeshes() const { return m_numMeshes; }
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unsigned short GetNumMeshes() const { return m_numMeshes; }
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unsigned short GetNumMaterials() const { return m_numMaterials; }
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unsigned short GetNumMaterials() const { return m_numMaterials; }
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unsigned short GetNumJoints() const { return m_numJoints; }
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unsigned short GetNumJoints() const { return m_numJoints; }
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int GetNumAnimations() const { return m_animations.size(); }
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float GetAnimationFps() const { return m_animationFps; }
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float GetAnimationFps() const { return m_animationFps; }
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int GetNumFrames() const { return m_numFrames; }
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int GetNumFrames() const { return m_numFrames; }
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Ms3dVertex* GetVertices() const { return m_vertices; }
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Ms3dVertex* GetVertices() const { return m_vertices; }
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@ -123,6 +124,7 @@ public:
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Ms3dMesh* GetMeshes() const { return m_meshes; }
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Ms3dMesh* GetMeshes() const { return m_meshes; }
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Ms3dMaterial* GetMaterials() const { return m_materials; }
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Ms3dMaterial* GetMaterials() const { return m_materials; }
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Ms3dJoint* GetJoints() const { return m_joints; }
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Ms3dJoint* GetJoints() const { return m_joints; }
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const Ms3dAnimation* GetAnimation(int index) const { return &m_animations[index]; }
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int FindIndexOfJoint(const std::string &jointName) const;
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int FindIndexOfJoint(const std::string &jointName) const;
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