made Ms3d getters const, and made Ms3d::FindIndexOfJoint a public method
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@ -427,7 +427,7 @@ bool Ms3d::ConvertToMesh(const std::string &file, float scaleFactor)
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return true;
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}
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int Ms3d::FindIndexOfJoint(const std::string &jointName)
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int Ms3d::FindIndexOfJoint(const std::string &jointName) const
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{
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if (jointName.length() == 0)
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return -1;
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@ -111,21 +111,22 @@ public:
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bool Load(const std::string &file);
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bool ConvertToMesh(const std::string &file, float scaleFactor);
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unsigned short GetNumVertices() { return m_numVertices; }
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unsigned short GetNumTriangles() { return m_numTriangles; }
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unsigned short GetNumMeshes() { return m_numMeshes; }
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unsigned short GetNumMaterials() { return m_numMaterials; }
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unsigned short GetNumJoints() { return m_numJoints; }
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float GetAnimationFps() { return m_animationFps; }
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int GetNumFrames() { return m_numFrames; }
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Ms3dVertex* GetVertices() { return m_vertices; }
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Ms3dTriangle* GetTriangles() { return m_triangles; }
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Ms3dMesh* GetMeshes() { return m_meshes; }
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Ms3dMaterial* GetMaterials() { return m_materials; }
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Ms3dJoint* GetJoints() { return m_joints; }
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unsigned short GetNumVertices() const { return m_numVertices; }
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unsigned short GetNumTriangles() const { return m_numTriangles; }
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unsigned short GetNumMeshes() const { return m_numMeshes; }
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unsigned short GetNumMaterials() const { return m_numMaterials; }
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unsigned short GetNumJoints() const { return m_numJoints; }
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float GetAnimationFps() const { return m_animationFps; }
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int GetNumFrames() const { return m_numFrames; }
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Ms3dVertex* GetVertices() const { return m_vertices; }
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Ms3dTriangle* GetTriangles() const { return m_triangles; }
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Ms3dMesh* GetMeshes() const { return m_meshes; }
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Ms3dMaterial* GetMaterials() const { return m_materials; }
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Ms3dJoint* GetJoints() const { return m_joints; }
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int FindIndexOfJoint(const std::string &jointName) const;
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private:
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int FindIndexOfJoint(const std::string &jointName);
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unsigned short m_numVertices;
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unsigned short m_numTriangles;
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