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MonsterDefense/assets/shaders/static_object_unlit.glsl.frag

14 lines
201 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord;
uniform sampler2D u_texture;
uniform vec4 u_color;
void main()
{
gl_FragColor = u_color * texture2D(u_texture, v_texCoord);
}