14 lines
201 B
GLSL
14 lines
201 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_texCoord;
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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void main()
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{
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gl_FragColor = u_color * texture2D(u_texture, v_texCoord);
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}
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