25 lines
570 B
GLSL
25 lines
570 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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attribute vec4 a_position1;
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attribute vec4 a_position2;
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attribute vec3 a_normal1;
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attribute vec3 a_normal2;
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attribute vec2 a_texcoord0;
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uniform mat4 u_modelViewMatrix;
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uniform mat4 u_projectionMatrix;
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uniform mat3 u_modelViewNormalMatrix;
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uniform float u_lerp;
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varying vec2 v_texCoord;
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varying vec3 v_normal;
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void main()
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{
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v_texCoord = a_texcoord0;
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v_normal = u_modelViewNormalMatrix * mix(a_normal1, a_normal2, u_lerp);
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gl_Position = u_projectionMatrix * u_modelViewMatrix * mix(a_position1, a_position2, u_lerp);
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}
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