define MOBILE debug_define DEBUG debug_define DEBUG_ASSERT_BREAK files { MonsterDefense.defines.txt (../lib/eastl) [lib/eastl] '*.*' (../lib/eastl/include/EABase) [lib/eastl/include/EABase] '*.*' (../lib/eastl/include/EABase/config) [lib/eastl/include/EABase/config] '*.*' (../lib/eastl/include/EASTL) [lib/eastl/include/EASTL] '*.*' (../lib/eastl/include/EASTL/bonus) [lib/eastl/include/EASTL/bonus] '*.*' (../lib/eastl/include/EASTL/internal) [lib/eastl/include/EASTL/internal] '*.*' (../lib/eastl/src) [lib/eastl/src] '*.*' (../lib/gwen) [lib/gwen] '*.*' (../lib/gwen/controls) [lib/gwen/controls] '*.*' (../lib/gwen/controls/layout) [lib/gwen/controls/layout] '*.*' (../lib/gwen/controls/property) [lib/gwen/controls/property] '*.*' (../lib/gwen/platforms) [lib/gwen/platforms] '*.*' (../lib/gwen/skins) [lib/gwen/skins] '*.*' (../lib/stb) [lib/stb] '*.*' (../lib/stl/include/stl) [lib/stl/include/stl] '*.*' (../lib/stl/include/stlconfig) [lib/stl/include/stlconfig] '*.*' (../src) [src] '*.*' (../src/contexts) [src/contexts] '*.*' (../src/effects) [src/effects] '*.*' (../src/entities) [src/entities] '*.*' (../src/entities/components) [src/entities/components] '*.*' (../src/events) [src/events] '*.*' (../src/framework) [src/framework] '*.*' (../src/framework/assets) [src/framework/assets] '*.*' (../src/framework/assets/animation) [src/framework/assets/animation] '*.*' (../src/framework/assets/static) [src/framework/assets/static] '*.*' (../src/framework/content) [src/framework/content] '*.*' (../src/framework/file) [src/framework/file] '*.*' (../src/framework/graphics) [src/framework/graphics] '*.*' (../src/framework/gwen) [src/framework/gwen] '*.*' (../src/framework/input) [src/framework/input] '*.*' (../src/framework/math) [src/framework/math] '*.*' (../src/framework/support) [src/framework/support] '*.*' (../src/framework/util) [src/framework/util] '*.*' (../src/game) [src/game] '*.*' (../src/game/cameras) [src/game/cameras] '*.*' (../src/game/entities) [src/game/entities] '*.*' (../src/game/entities/components) [src/game/entities/components] '*.*' (../src/game/entities/events) [src/game/entities/events] '*.*' (../src/game/entities/forces) [src/game/entities/forces] '*.*' (../src/game/entities/globalcomponents) [src/game/entities/globalcomponents] '*.*' (../src/game/entities/powerups) [src/game/entities/powerups] '*.*' (../src/game/entities/presets) [src/game/entities/presets] '*.*' (../src/game/entities/presets/bullets) [src/game/entities/presets/bullets] '*.*' (../src/game/entities/presets/monsters) [src/game/entities/presets/monsters] '*.*' (../src/game/entities/presets/objects) [src/game/entities/presets/objects] '*.*' (../src/game/entities/presets/particles) [src/game/entities/presets/particles] '*.*' (../src/game/entities/presets/powerups) [src/game/entities/presets/powerups] '*.*' (../src/game/entities/subsystems) [src/game/entities/subsystems] '*.*' (../src/game/entities/weapons) [src/game/entities/weapons] '*.*' (../src/game/events) [src/game/events] '*.*' (../src/game/gameplay) [src/game/gameplay] '*.*' (../src/game/levels) [src/game/levels] '*.*' (../src/graphics) [src/graphics] '*.*' (../src/input) [src/input] '*.*' (../src/processes) [src/processes] '*.*' (../src/states) [src/states] '*.*' (../src/tilemap) [src/tilemap] '*.*' } includepaths { ../lib/eastl/include ../lib/gwen ../lib/stb ../lib/stl/include } assets { (../assets) . } option s3e-data-dir=../assets