added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0)

This commit is contained in:
gered 2011-02-10 23:31:20 -05:00
parent a0501481cc
commit 5fc89c88f7

View file

@ -114,6 +114,8 @@ bool Ms3d::Load(const std::string &file)
// read material information
fread(&m_numMaterials, 2, 1, fp);
if (m_numMaterials > 0)
{
m_materials = new Ms3dMaterial[m_numMaterials];
for (int i = 0; i < m_numMaterials; ++i)
@ -135,12 +137,15 @@ bool Ms3d::Load(const std::string &file)
fread(&material->texture, 128, 1, fp);
fread(&material->alpha, 128, 1, fp);
}
}
// read joints
fread(&m_animationFps, 4, 1, fp);
fread(&m_editorAnimationTime, 4, 1, fp);
fread(&m_numFrames, 4, 1, fp);
fread(&m_numJoints, 2, 1, fp);
if (m_numJoints > 0)
{
m_joints = new Ms3dJoint[m_numJoints];
for (int i = 0; i < m_numJoints; ++i)
@ -177,6 +182,7 @@ bool Ms3d::Load(const std::string &file)
fread(&frame->param.z, 4, 1, fp);
}
}
}
fclose(fp);