Commit graph

  • 66a825a117 added scale factor command line option master gered 2012-10-19 18:53:25 -0400
  • 598ce7bb54 slight changes to chunk size calculations for readability gered 2012-10-01 18:54:53 -0400
  • 705d3effb2 use sizeof() in place of constant byte sizes gered 2012-10-01 18:54:21 -0400
  • 882d483e45 fix bug causing repeated vertex 0 data to be written out for all frames gered 2012-10-01 18:53:46 -0400
  • 6150689a38 add SlickEdit project files gered 2012-09-23 12:55:21 -0400
  • 2610484f7a update ignore filters gered 2012-09-23 12:55:08 -0400
  • 54d64411ab replace Makefile with a premake script for generating make/ide files gered 2012-09-23 12:53:25 -0400
  • e6b0de1f19 makefile and .gitignore updates for os x gered 2012-01-19 18:37:06 -0500
  • b5b9558432 removed all other model import/exporting except for md2 gered 2011-06-07 12:09:19 -0400
  • 3b29691ce7 fixed some compiler warnings gered 2011-06-07 11:51:50 -0400
  • 96429ef2ed forgot one gered 2011-06-07 11:49:40 -0400
  • 8378b0700c removed some unnecessary typedefs gered 2011-06-07 11:49:07 -0400
  • fdcf9da544 "make clean" now also removes the relocated output executable gered 2011-06-07 11:45:12 -0400
  • 89704e5498 updated ignore filter gered 2011-06-07 11:43:28 -0400
  • 772717f91c fixed compile errors gered 2011-06-07 11:43:06 -0400
  • a95136f7b9 remove visual studio files, reorganize source, add gcc makefile gered 2011-06-07 11:36:35 -0400
  • 87a60137f1 Fix CRLF gered 2011-06-07 11:30:05 -0400
  • 978f2aa08e updated keyframe data structures, and updated md2 mesh exporting to use the chunk structs gered 2011-04-25 19:00:25 -0400
  • 1165b7b0f9 the whole point of using stdint.h types was to have fixed sizes... got rid of a bunch of sizeof()'s gered 2011-04-24 20:21:35 -0400
  • 757f3a0666 add functions to write out keyframe related chunks gered 2011-04-24 20:19:05 -0400
  • 3bbb574ff8 syntax error (oops) gered 2011-04-24 20:17:41 -0400
  • c026932e19 added keyframe animation model supporting chunk structs and other classes (KeyFrame, KeyFrameTriangle, AnimationSequence) gered 2011-04-24 20:12:12 -0400
  • 4851363425 converted .sm model exporting to use the new chunk structs and writing functions gered 2011-04-24 19:53:55 -0400
  • 9debf26d81 use std::vector instead of manually managing arrays for repeated chunk data gered 2011-04-24 19:30:07 -0400
  • 35d36ccc5a implemented header info file writing gered 2011-04-24 19:17:54 -0400
  • 6346c34f36 added utility functions for writing chunk data to a file, and moved the chunk identifiers (which wouldn't compile anyway, lol) to these utility functions gered 2011-04-24 19:16:31 -0400
  • c1cf4d58f0 probably should use uint32_t instead of size_t for 32+64bit compatibility gered 2011-04-24 18:54:39 -0400
  • 4d6a8b3c0d added helper method to each chunk struct to calculate it's own size (that is, the size to be written out to mesh files) gered 2011-04-24 18:48:00 -0400
  • 80a4c87b92 removed unnecessary junk from Material and updated to match properties we now need. added Color class gered 2011-04-24 18:26:18 -0400
  • 69e4eee05b added structs to represent chunk data gered 2011-04-24 18:19:32 -0400
  • 0d28d5950b adding more math/common helper stuff gered 2011-04-22 16:04:05 -0400
  • 09471fb57d add assimp include/lib directories and references gered 2011-04-22 15:57:24 -0400
  • 90854d97f5 was reading ms3d texture coordinates incorrectly gered 2011-03-01 20:19:39 -0500
  • be94ca14ca also should probably export the ms3d mesh/group names along with the other data... gered 2011-02-27 18:25:57 -0500
  • 4c462408c3 ms3d mesh/group data is now exported gered 2011-02-27 18:03:07 -0500
  • 1ed89592fc ms3d importing now also looks for a separate animation definition text file, which will be included in the export data (if present) gered 2011-02-27 14:41:02 -0500
  • d7771b215f updated ignore filter gered 2011-02-27 11:17:49 -0500
  • b5c7ac984c ms3d keyframes are now exported gered 2011-02-27 11:17:19 -0500
  • fdb7849827 added git ignore filters and removed old hg filters gered 2011-02-27 09:31:40 -0500
  • d7414587b5 implemented writing ms3d file data into the output mesh file gered 2011-02-20 15:42:17 -0500
  • 37863a726a ms3d strings are now read into std::string's instead of char arrays gered 2011-02-12 02:18:32 -0500
  • 5fc89c88f7 added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0) gered 2011-02-10 23:31:20 -0500
  • a0501481cc added missing getters gered 2011-02-10 23:29:26 -0500
  • 2a8d6b9c6c added loading of ms3d joint and animation data gered 2011-02-10 23:28:26 -0500
  • bcfa084aa1 loading of basic ms3d model data (no joint/animation data yet) gered 2011-02-10 23:01:57 -0500
  • de7bb4adb5 initial basic MS3D class and support for recognizing and invoking the appropriate converter gered 2011-02-10 21:45:30 -0500
  • 04216ee1a0 fixed incorrect chunk size calculation gered 2010-06-24 19:51:33 -0400
  • 05470a99b5 implemented SM to MESH file conversion added extra console messages to indicate what is being done gered 2010-06-23 22:32:24 -0400
  • 5b7f26aeaa check for null FILE pointer after trying to create the MESH file gered 2010-06-23 21:23:39 -0400
  • e0996a381d added SM loader and stub for converting to MESH gered 2010-06-23 20:37:37 -0400
  • a45c1704f3 fixed incorrect chunk size calculation and added extra count data necessary to load the data back into memory properly gered 2010-06-20 23:12:13 -0400
  • 55a177af91 implemented md2 -> mesh conversion added animation frame definition support (through the use of an external text file in the same directory as the md2 file) gered 2010-06-20 16:36:00 -0400
  • f0e4b4448d ignore files gered 2010-06-20 14:09:56 -0400
  • 984d590b3f initial commit gered 2010-06-20 14:08:51 -0400