c026932e19added keyframe animation model supporting chunk structs and other classes (KeyFrame, KeyFrameTriangle, AnimationSequence)
gered
2011-04-24 20:12:12 -0400
4851363425converted .sm model exporting to use the new chunk structs and writing functions
gered
2011-04-24 19:53:55 -0400
9debf26d81use std::vector instead of manually managing arrays for repeated chunk data
gered
2011-04-24 19:30:07 -0400
35d36ccc5aimplemented header info file writing
gered
2011-04-24 19:17:54 -0400
6346c34f36added utility functions for writing chunk data to a file, and moved the chunk identifiers (which wouldn't compile anyway, lol) to these utility functions
gered
2011-04-24 19:16:31 -0400
c1cf4d58f0probably should use uint32_t instead of size_t for 32+64bit compatibility
gered
2011-04-24 18:54:39 -0400
4d6a8b3c0dadded helper method to each chunk struct to calculate it's own size (that is, the size to be written out to mesh files)
gered
2011-04-24 18:48:00 -0400
80a4c87b92removed unnecessary junk from Material and updated to match properties we now need. added Color class
gered
2011-04-24 18:26:18 -0400
69e4eee05badded structs to represent chunk data
gered
2011-04-24 18:19:32 -0400
0d28d5950badding more math/common helper stuff
gered
2011-04-22 16:04:05 -0400
09471fb57dadd assimp include/lib directories and references
gered
2011-04-22 15:57:24 -0400
be94ca14caalso should probably export the ms3d mesh/group names along with the other data...
gered
2011-02-27 18:25:57 -0500
4c462408c3ms3d mesh/group data is now exported
gered
2011-02-27 18:03:07 -0500
1ed89592fcms3d importing now also looks for a separate animation definition text file, which will be included in the export data (if present)
gered
2011-02-27 14:41:02 -0500
b5c7ac984cms3d keyframes are now exported
gered
2011-02-27 11:17:19 -0500
fdb7849827added git ignore filters and removed old hg filters
gered
2011-02-27 09:31:40 -0500
d7414587b5implemented writing ms3d file data into the output mesh file
gered
2011-02-20 15:42:17 -0500
37863a726ams3d strings are now read into std::string's instead of char arrays
gered
2011-02-12 02:18:32 -0500
5fc89c88f7added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0)
gered
2011-02-10 23:31:20 -0500
05470a99b5implemented SM to MESH file conversion added extra console messages to indicate what is being done
gered
2010-06-23 22:32:24 -0400
5b7f26aeaacheck for null FILE pointer after trying to create the MESH file
gered
2010-06-23 21:23:39 -0400
e0996a381dadded SM loader and stub for converting to MESH
gered
2010-06-23 20:37:37 -0400
a45c1704f3fixed incorrect chunk size calculation and added extra count data necessary to load the data back into memory properly
gered
2010-06-20 23:12:13 -0400
55a177af91implemented md2 -> mesh conversion added animation frame definition support (through the use of an external text file in the same directory as the md2 file)
gered
2010-06-20 16:36:00 -0400