Commit graph

47 commits

Author SHA1 Message Date
gered e6b0de1f19 makefile and .gitignore updates for os x 2012-01-19 18:37:06 -05:00
gered b5b9558432 removed all other model import/exporting except for md2 2011-06-07 12:09:19 -04:00
gered 3b29691ce7 fixed some compiler warnings 2011-06-07 11:51:50 -04:00
gered 96429ef2ed forgot one 2011-06-07 11:49:40 -04:00
gered 8378b0700c removed some unnecessary typedefs 2011-06-07 11:49:07 -04:00
gered fdcf9da544 "make clean" now also removes the relocated output executable 2011-06-07 11:45:12 -04:00
gered 89704e5498 updated ignore filter 2011-06-07 11:43:28 -04:00
gered 772717f91c fixed compile errors 2011-06-07 11:43:06 -04:00
gered a95136f7b9 remove visual studio files, reorganize source, add gcc makefile 2011-06-07 11:36:35 -04:00
gered 87a60137f1 Fix CRLF 2011-06-07 11:30:05 -04:00
gered 978f2aa08e updated keyframe data structures, and updated md2 mesh exporting to use the chunk structs 2011-04-25 19:00:25 -04:00
gered 1165b7b0f9 the whole point of using stdint.h types was to have fixed sizes... got rid of a bunch of sizeof()'s 2011-04-24 20:21:35 -04:00
gered 757f3a0666 add functions to write out keyframe related chunks 2011-04-24 20:19:05 -04:00
gered 3bbb574ff8 syntax error (oops) 2011-04-24 20:17:41 -04:00
gered c026932e19 added keyframe animation model supporting chunk structs and other classes (KeyFrame, KeyFrameTriangle, AnimationSequence) 2011-04-24 20:12:12 -04:00
gered 4851363425 converted .sm model exporting to use the new chunk structs and writing functions 2011-04-24 19:53:55 -04:00
gered 9debf26d81 use std::vector instead of manually managing arrays for repeated chunk data 2011-04-24 19:30:07 -04:00
gered 35d36ccc5a implemented header info file writing 2011-04-24 19:17:54 -04:00
gered 6346c34f36 added utility functions for writing chunk data to a file, and moved the chunk identifiers (which wouldn't compile anyway, lol) to these utility functions 2011-04-24 19:16:31 -04:00
gered c1cf4d58f0 probably should use uint32_t instead of size_t for 32+64bit compatibility 2011-04-24 18:54:39 -04:00
gered 4d6a8b3c0d added helper method to each chunk struct to calculate it's own size (that is, the size to be written out to mesh files) 2011-04-24 18:48:00 -04:00
gered 80a4c87b92 removed unnecessary junk from Material and updated to match properties we now need. added Color class 2011-04-24 18:26:18 -04:00
gered 69e4eee05b added structs to represent chunk data 2011-04-24 18:19:32 -04:00
gered 0d28d5950b adding more math/common helper stuff 2011-04-22 16:04:05 -04:00
gered 09471fb57d add assimp include/lib directories and references 2011-04-22 15:57:24 -04:00
gered 90854d97f5 was reading ms3d texture coordinates incorrectly 2011-03-01 20:19:39 -05:00
gered be94ca14ca also should probably export the ms3d mesh/group names along with the other data... 2011-02-27 18:25:57 -05:00
gered 4c462408c3 ms3d mesh/group data is now exported 2011-02-27 18:03:07 -05:00
gered 1ed89592fc ms3d importing now also looks for a separate animation definition text file, which will be included in the export data (if present) 2011-02-27 14:41:02 -05:00
gered d7771b215f updated ignore filter 2011-02-27 11:17:49 -05:00
gered b5c7ac984c ms3d keyframes are now exported 2011-02-27 11:17:19 -05:00
gered fdb7849827 added git ignore filters and removed old hg filters 2011-02-27 09:31:40 -05:00
gered d7414587b5 implemented writing ms3d file data into the output mesh file 2011-02-20 15:42:17 -05:00
gered 37863a726a ms3d strings are now read into std::string's instead of char arrays 2011-02-12 02:18:32 -05:00
gered 5fc89c88f7 added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0) 2011-02-10 23:31:20 -05:00
gered a0501481cc added missing getters 2011-02-10 23:29:26 -05:00
gered 2a8d6b9c6c added loading of ms3d joint and animation data 2011-02-10 23:28:26 -05:00
gered bcfa084aa1 loading of basic ms3d model data (no joint/animation data yet) 2011-02-10 23:01:57 -05:00
gered de7bb4adb5 initial basic MS3D class and support for recognizing and invoking the appropriate converter 2011-02-10 21:45:30 -05:00
gered 04216ee1a0 fixed incorrect chunk size calculation 2010-06-24 19:51:33 -04:00
gered 05470a99b5 implemented SM to MESH file conversion
added extra console messages to indicate what is being done
2010-06-23 22:32:24 -04:00
gered 5b7f26aeaa check for null FILE pointer after trying to create the MESH file 2010-06-23 21:23:39 -04:00
gered e0996a381d added SM loader and stub for converting to MESH 2010-06-23 20:37:37 -04:00
gered a45c1704f3 fixed incorrect chunk size calculation and added extra count data necessary to load the data back into memory properly 2010-06-20 23:12:13 -04:00
gered 55a177af91 implemented md2 -> mesh conversion
added animation frame definition support (through the use of an external text file in the same directory as the md2 file)
2010-06-20 16:36:00 -04:00
gered f0e4b4448d ignore files 2010-06-20 14:09:56 -04:00
gered 984d590b3f initial commit 2010-06-20 14:08:51 -04:00