remove visual studio files, reorganize source, add gcc makefile

This commit is contained in:
gered 2011-06-07 11:36:35 -04:00
parent 87a60137f1
commit a95136f7b9
36 changed files with 150 additions and 142 deletions

150
Makefile Normal file
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@ -0,0 +1,150 @@
# this Makefile is based on the ones from devkitPro
# TODO: probably should simplify it a bunch (mainly the rules at the bottom)
TARGET := meshconverter
#-------------------------------------------------------------------------------
# detect build configuration
#-------------------------------------------------------------------------------
ifndef ("CFG")
CFG=Debug
endif
ifeq ("$(CFG)","Debug")
BUILD := Debug
endif
ifeq ("$(CFG)","Release")
BUILD := Release
endif
ifeq ("$(BUILD)", "")
$(error invalid configuration specified via CFG argument)
endif
$(info $(CFG) configuration selected)
#-------------------------------------------------------------------------------
# set up platform specifics
#-------------------------------------------------------------------------------
UNAME := $(shell uname)
# default windows libraries and options
PLATFORM := win32
PLATFORM_LD_FLAGS := -static-libgcc -static-libstdc++
ifeq ($(UNAME), Linux)
# it appears that we're running on linux
PLATFORM := linux
PLATFORM_LD_FLAGS :=
endif
# TODO: other platform detection
#-------------------------------------------------------------------------------
ifeq ("$(BUILD)","Debug")
DEFINES := -DDEBUG -DDEBUG_ASSERT_BREAK
CFLAGS := $(DEFINES) -g -Wall
CXXFLAGS := $(CFLAGS)
LDFLAGS := $(PLATFORM_LD_FLAGS)
LIBS := -g
endif
#-------------------------------------------------------------------------------
ifeq ("$(BUILD)","Release")
DEFINES :=
CFLAGS := $(DEFINES) -O2 -Wall
CXXFLAGS := $(CFLAGS)
LDFLAGS := -O2 $(PLATFORM_LD_FLAGS)
LIBS :=
endif
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# find sources, setup commands
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
SOURCES := ${shell find ./src -type d}
export OUTPUT := $(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
export CXX := g++
export CC := g++
export LD := g++
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
.PHONY: $(BUILD) clean
#-------------------------------------------------------------------------------
$(BUILD):
$(info building ...)
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
$(info clean ...)
@rm -fr $(BUILD)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
$(OUTPUT): $(OFILES)
$(info linking $(notdir $@))
$(LD) -o $@ $(LDFLAGS) $(OFILES) $(LIBS)
cp $(OUTPUT) ../
#-------------------------------------------------------------------------------
# build rules by filetype
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
%.a:
#-------------------------------------------------------------------------------
$(info $(notdir $<))
@rm -f $@
@$(AR) -rc $@ $^
#-------------------------------------------------------------------------------
%.o: %.cpp
$(info $(notdir $<))
@$(CXX) -c $< -o $@ $(CXXFLAGS)
#-------------------------------------------------------------------------------
%.o: %.c
$(info $(notdir $<))
@$(CC) -c $< -o $@ $(CFLAGS)
#-------------------------------------------------------------------------------
%.o: %.s
$(info $(notdir $<))
@$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
#-------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------

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@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshConverter", "MeshConverter\MeshConverter.vcxproj", "{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}.Debug|Win32.ActiveCfg = Debug|Win32
{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}.Debug|Win32.Build.0 = Debug|Win32
{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}.Release|Win32.ActiveCfg = Release|Win32
{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,122 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AADE0387-ED8A-46E2-B2DA-FC521DF7CB9C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>MeshConverter</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>E:\assimp--2.0.863-sdk\include;$(IncludePath)</IncludePath>
<LibraryPath>E:\assimp--2.0.863-sdk\lib\assimp_debug-dll_win32;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>E:\assimp--2.0.863-sdk\include;$(IncludePath)</IncludePath>
<LibraryPath>E:\assimp--2.0.863-sdk\lib\assimp_release-dll_win32;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\chunks\chunks.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\md2\md2.cpp" />
<ClCompile Include="src\ms3d\ms3d.cpp" />
<ClCompile Include="src\obj\obj.cpp" />
<ClCompile Include="src\sm\sm.cpp" />
<ClCompile Include="src\util\files.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\assets\animationsequence.h" />
<ClInclude Include="src\assets\color.h" />
<ClInclude Include="src\assets\material.h" />
<ClInclude Include="src\chunks\animations.h" />
<ClInclude Include="src\chunks\chunks.h" />
<ClInclude Include="src\chunks\keyframes.h" />
<ClInclude Include="src\chunks\keyframetriangles.h" />
<ClInclude Include="src\chunks\materials.h" />
<ClInclude Include="src\chunks\normals.h" />
<ClInclude Include="src\chunks\texcoords.h" />
<ClInclude Include="src\chunks\triangles.h" />
<ClInclude Include="src\chunks\vertices.h" />
<ClInclude Include="src\common.h" />
<ClInclude Include="src\geometry\common.h" />
<ClInclude Include="src\geometry\keyframe.h" />
<ClInclude Include="src\geometry\keyframetriangle.h" />
<ClInclude Include="src\geometry\matrix4x4.h" />
<ClInclude Include="src\geometry\quaternion.h" />
<ClInclude Include="src\geometry\triangle.h" />
<ClInclude Include="src\geometry\vector2.h" />
<ClInclude Include="src\geometry\vector3.h" />
<ClInclude Include="src\md2\md2.h" />
<ClInclude Include="src\ms3d\ms3d.h" />
<ClInclude Include="src\obj\obj.h" />
<ClInclude Include="src\sm\sm.h" />
<ClInclude Include="src\util\files.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>