added some checking for data chunks which have zero elements in the file being loaded (so we skip them, instead of new'ing an array with length == 0)
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a0501481cc
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@ -114,6 +114,8 @@ bool Ms3d::Load(const std::string &file)
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// read material information
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// read material information
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fread(&m_numMaterials, 2, 1, fp);
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fread(&m_numMaterials, 2, 1, fp);
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if (m_numMaterials > 0)
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{
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m_materials = new Ms3dMaterial[m_numMaterials];
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m_materials = new Ms3dMaterial[m_numMaterials];
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for (int i = 0; i < m_numMaterials; ++i)
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for (int i = 0; i < m_numMaterials; ++i)
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@ -135,12 +137,15 @@ bool Ms3d::Load(const std::string &file)
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fread(&material->texture, 128, 1, fp);
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fread(&material->texture, 128, 1, fp);
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fread(&material->alpha, 128, 1, fp);
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fread(&material->alpha, 128, 1, fp);
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}
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}
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}
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// read joints
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// read joints
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fread(&m_animationFps, 4, 1, fp);
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fread(&m_animationFps, 4, 1, fp);
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fread(&m_editorAnimationTime, 4, 1, fp);
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fread(&m_editorAnimationTime, 4, 1, fp);
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fread(&m_numFrames, 4, 1, fp);
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fread(&m_numFrames, 4, 1, fp);
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fread(&m_numJoints, 2, 1, fp);
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fread(&m_numJoints, 2, 1, fp);
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if (m_numJoints > 0)
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{
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m_joints = new Ms3dJoint[m_numJoints];
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m_joints = new Ms3dJoint[m_numJoints];
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for (int i = 0; i < m_numJoints; ++i)
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for (int i = 0; i < m_numJoints; ++i)
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@ -177,6 +182,7 @@ bool Ms3d::Load(const std::string &file)
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fread(&frame->param.z, 4, 1, fp);
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fread(&frame->param.z, 4, 1, fp);
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}
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}
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}
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}
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}
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fclose(fp);
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fclose(fp);
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