replace Makefile with a premake script for generating make/ide files
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e6b0de1f19
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154
Makefile
154
Makefile
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# this Makefile is based on the ones from devkitPro
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# TODO: probably should simplify it a bunch (mainly the rules at the bottom)
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TARGET := md2tomesh
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#-------------------------------------------------------------------------------
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# detect build configuration
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#-------------------------------------------------------------------------------
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ifndef ("CFG")
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CFG=Debug
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endif
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ifeq ("$(CFG)","Debug")
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BUILD := Debug
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endif
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ifeq ("$(CFG)","Release")
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BUILD := Release
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endif
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ifeq ("$(BUILD)", "")
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$(error invalid configuration specified via CFG argument)
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endif
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$(info $(CFG) configuration selected)
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#-------------------------------------------------------------------------------
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# set up platform specifics
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#-------------------------------------------------------------------------------
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UNAME := $(shell uname)
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#-------------------------------------------------------------------------------
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# default windows libraries and options
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PLATFORM := win32
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PLATFORM_LD_FLAGS := -static-libgcc -static-libstdc++
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#-------------------------------------------------------------------------------
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ifeq ($(UNAME), Linux)
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PLATFORM := linux
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PLATFORM_LD_FLAGS :=
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endif
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#-------------------------------------------------------------------------------
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ifeq ($(UNAME), Darwin)
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PLATFORM := osx
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PLATFORM_LD_FLAGS :=
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endif
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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ifeq ("$(BUILD)","Debug")
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DEFINES := -DDEBUG -DDEBUG_ASSERT_BREAK
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CFLAGS := $(DEFINES) -g -Wall
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CXXFLAGS := $(CFLAGS)
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LDFLAGS := $(PLATFORM_LD_FLAGS)
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LIBS := -g
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endif
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#-------------------------------------------------------------------------------
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ifeq ("$(BUILD)","Release")
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DEFINES :=
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CFLAGS := $(DEFINES) -O2 -Wall
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CXXFLAGS := $(CFLAGS)
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LDFLAGS := -O2 $(PLATFORM_LD_FLAGS)
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LIBS :=
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endif
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# find sources, setup commands
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#-------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
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SOURCES := ${shell find ./src -type d}
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export OUTPUT := $(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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export CXX := g++
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export CC := g++
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export LD := g++
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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.PHONY: $(BUILD) clean
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#-------------------------------------------------------------------------------
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$(BUILD):
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$(info building ...)
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
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clean:
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$(info clean ...)
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@rm -fr $(BUILD)
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@rm $(OUTPUT)
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#-------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
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$(OUTPUT): $(OFILES)
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$(info linking $(notdir $@))
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$(LD) -o $@ $(LDFLAGS) $(OFILES) $(LIBS)
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cp $(OUTPUT) ../
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#-------------------------------------------------------------------------------
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# build rules by filetype
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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%.a:
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#-------------------------------------------------------------------------------
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$(info $(notdir $<))
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@rm -f $@
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@$(AR) -rc $@ $^
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#-------------------------------------------------------------------------------
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%.o: %.cpp
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$(info $(notdir $<))
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@$(CXX) -c $< -o $@ $(CXXFLAGS)
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#-------------------------------------------------------------------------------
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%.o: %.c
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$(info $(notdir $<))
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@$(CC) -c $< -o $@ $(CFLAGS)
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#-------------------------------------------------------------------------------
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%.o: %.s
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$(info $(notdir $<))
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@$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
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#-------------------------------------------------------------------------------
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%.o: %.S
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@echo $(notdir $<)
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@$(CC) -x assembler-with-cpp $(ASFLAGS) -c $< -o $@
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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3
generate_makefile.sh
Executable file
3
generate_makefile.sh
Executable file
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#!/bin/sh
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type premake4 >/dev/null 2>&1 || { echo >&2 "'premake4' not found in your path."; exit 1; }
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premake4 --file=premake.lua gmake
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8
generate_vs2010.bat
Normal file
8
generate_vs2010.bat
Normal file
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@echo off
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for %%X in (premake4.exe) do (set FOUND=%%~$PATH:X)
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if not defined FOUND (
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echo 'premake4' not found in your path.
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exit /b
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)
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premake4 --file=premake.lua vs2010
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63
premake.lua
Normal file
63
premake.lua
Normal file
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BUILD_DIR = "build"
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if _ACTION == "clean" then
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os.rmdir(BUILD_DIR)
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end
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solution "Md2ToMesh"
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configurations { "Debug", "Release" }
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location (BUILD_DIR .. "/" .. _ACTION)
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project "Md2ToMesh"
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kind "ConsoleApp"
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language "C++"
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location (BUILD_DIR .. "/" .. _ACTION)
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files {
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"./src/**.c*",
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"./src/**.h",
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}
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debugdir "."
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---- PLATFORM SPECIFICS ----------------------------------------------------
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configuration "vs*"
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flags {
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"NoPCH",
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"NoMinimalRebuild"
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}
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buildoptions { "/MP" }
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defines {
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"_CRT_SECURE_NO_WARNINGS",
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"_CRT_NONSTDC_NO_WARNINGS"
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}
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configuration "gmake"
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kind "ConsoleApp"
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buildoptions { "-Wall" }
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configuration { "windows", "gmake" }
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kind "ConsoleApp"
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defines {
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"_GNU_SOURCE=1",
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}
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links {
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"mingw32",
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}
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linkoptions {
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"-static-libgcc",
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"-static-libstdc++",
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}
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----------------------------------------------------------------------------
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configuration "Debug"
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defines {
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"DEBUG",
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"DEBUG_ASSERT_BREAK",
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}
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flags { "Symbols" }
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configuration "Release"
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defines {
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"NDEBUG",
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}
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flags { "Optimize" }
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