fixed incorrect chunk size calculation

This commit is contained in:
gered 2010-06-24 19:51:33 -04:00
parent 05470a99b5
commit 04216ee1a0

View file

@ -268,7 +268,7 @@ bool StaticModel::ConvertToMesh(const std::string &file)
for (int i = 0; i < numMaterials; ++i)
sizeofNames += m_materials[i].material->GetTexture().length() + 1;
long sizeofMaterials = numMaterials + sizeof(long);
long sizeofMaterials = sizeofNames + sizeof(long);
fwrite(&sizeofMaterials, sizeof(long), 1, fp);
fwrite(&numMaterials, sizeof(long), 1, fp);
for (long i = 0; i < numMaterials; ++i)