Clarify a few things
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@ -25,7 +25,7 @@
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#define VKY3_MCR_640x400 0x00000300
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#define VKY3_MCR_DOUBLE_EN 0x00000400 /* Doubling Pixel */
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#define VKY3_MCR_RES_MASK (VKY3_MCR_800x600|VKY3_MCR_1024x768|VKY3_MCR_DOUBLE_EN) /* Bits used to set the resolution */
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#define VKY3_MCR_GAMMA_EN 0x00010000 /* GAMMA Enable */
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#define VKY3_MCR_GAMMA_EN 0x00010000 /* GAMMA source: 0: DIP switch, 1: VKY3_MCR_MANUAL_GAMMA_EN */
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#define VKY3_MCR_MANUAL_GAMMA_EN 0x00020000 /* Enable Manual GAMMA Enable */
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#define VKY3_MCR_BLANK_EN 0x00040000 /* Turn OFF sync (to monitor in sleep mode) */
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@ -62,10 +62,10 @@
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#define MousePtr_A_Mouse1 ((volatile unsigned short *)0x00B40C0C)
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#define MousePtr_A_Mouse2 ((volatile unsigned short *)0x00B40C0E)
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#define ScreenText_A ((volatile char *)0x00B60000) /* Text matrix */
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#define ColorText_A ((volatile unsigned char *)0x00B68000) /* Color matrix */
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#define FG_CLUT_A ((volatile unsigned short *)0x00B6C400) /* Foreground LUT */
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#define BG_CLUT_A ((volatile unsigned short *)0x00B6C440) /* Background LUT */
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#define ScreenText_A ((volatile char * const)0x00B60000) /* Text matrix */
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#define ColorText_A ((volatile unsigned char * const)0x00B68000) /* Color matrix */
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#define FG_CLUT_A ((volatile unsigned short *const)0x00B6C400) /* Foreground LUT */
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#define BG_CLUT_A ((volatile unsigned short *const)0x00B6C440) /* Background LUT */
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#define BM0_Control_Reg ((volatile unsigned long *)0x00B40100)
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#define BM0_Addy_Pointer_Reg ((volatile unsigned long *)0x00B40104)
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