Fix issues, new tone sound for the OPL3
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@ -942,7 +942,7 @@ const t_cli_test_feature cli_test_features[] = {
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{"MIDITX", "MIDITX: send a note to a MIDI keyboard", midi_tx_test},
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#endif
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#if HAS_OPL3
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{"OPL3", "OPL3: test the OPL3 sound chip", opl3_test},
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{"OPL3", "OPL3 <delay>: test the OPL3 sound chip, with some optional delay between bytes", opl3_test},
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#endif
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#if HAS_OPN
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{"OPN", "OPN [EXT|INT]: test the OPN sound chip", opn_test},
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@ -25,7 +25,7 @@
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#define HAS_OPM 1
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#define HAS_SNES_GAMEPAD 1
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#define HAS_OPL3 1
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#elif MODEL == MODEL_FOENIX_A2560U
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#elif MODEL == MODEL_FOENIX_A2560U || MODEL == MODEL_FOENIX_A2560U_PLUS
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#define HAS_OPL3 1
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#elif MODEL == MODEL_FOENIX_C256U_PLUS || MODEL == MODEL_FOENIX_C256U
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#define HAS_OPL3 1
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@ -68,8 +68,8 @@
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#define HAS_OPM 0
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#endif
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#ifndef HAS_OPL3 // YMF262 OPL3 soundchip presence
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#define HAS_OPL3 0
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#ifndef HAS_OPL3 // YMF262 OPL3 soundchip presence: all Foenix computer have it... we could remove that switch altogether.
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#define HAS_OPL3 1
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#endif
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#ifndef HAS_SNES_GAMEPAD // Super Nintendo gamepad connectors (even if through adapter)
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@ -9,6 +9,8 @@
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#if MODEL == MODEL_FOENIX_A2560K || MODEL == MODEL_FOENIX_GENX || MODEL == MODEL_FOENIX_A2560X
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#include "A2560K/sound_a2560k.h"
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#include "A2560K/YM2151.h"
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#include "A2560K/YM2612_Ext.h"
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#elif MODEL == MODEL_FOENIX_A2560U || MODEL == MODEL_FOENIX_A2560U_PLUS
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#include "A2560U/sound_a2560u.h"
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