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Blarg.GameFramework/Blarg.GameFramework.SDL2
Gered 9bd3a42744 add extremely basic support for opening files in more modes then reading
The "storage path" idea needs to be fleshed out quite a lot more still.
Ideally it should be pointing to OS-specific application-writeable
locations (e.g. ~/Library/Application Support/$APP_NAME/)
2013-08-29 23:14:56 -04:00
..
Graphics add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
Input minor and mostly unnecessary "cleanups" 2013-08-22 19:15:02 -04:00
IO add extremely basic support for opening files in more modes then reading 2013-08-29 23:14:56 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.SDL2.csproj add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
CurrentOS.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
SDLApplication.cs extend methods by which the correct assets path is "discovered" 2013-08-25 13:21:51 -04:00
SDLConfiguration.cs add support for selecting an OpenGL context version via the SDL configuration object 2013-08-17 23:49:23 -04:00
SDLLogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
SDLWindow.cs forgot to remove these too 2013-08-17 18:10:36 -04:00