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Blarg.GameFramework/Blarg.GameFramework.SDL2/Blarg.GameFramework.SDL2.csproj
Gered b48a13757b add platform-independant interface for loading Image objects from streams. add SDL backend support
SDL2# does not include anything suitable for using Streams with, so we
just use System.Drawing instead for now
2013-08-18 11:54:22 -04:00

71 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8DCB2AD1-B623-4647-903B-E1E2E5B01716}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Blarg.GameFramework</RootNamespace>
<AssemblyName>Blarg.GameFramework.SDL2</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="PortableGL.SDL">
<HintPath>..\Libs\PortableGL.SDL.dll</HintPath>
</Reference>
<Reference Include="PortableGL">
<HintPath>..\Libs\PortableGL.dll</HintPath>
</Reference>
<Reference Include="SDL2#">
<HintPath>..\Libs\SDL2#.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Input\SDLKeyboard.cs" />
<Compile Include="Input\SDLMouse.cs" />
<Compile Include="IO\SDLFileSystem.cs" />
<Compile Include="SDLLogger.cs" />
<Compile Include="SDLWindow.cs" />
<Compile Include="SDLConfiguration.cs" />
<Compile Include="CurrentOS.cs" />
<Compile Include="Input\SDLKeyMapper.cs" />
<Compile Include="SDLApplication.cs" />
<Compile Include="Graphics\SDLBitmap.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\Blarg.GameFramework\Blarg.GameFramework.csproj">
<Project>{1ADE56B4-D505-411B-9168-B770A1079EE5}</Project>
<Name>Blarg.GameFramework</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Input\" />
<Folder Include="IO\" />
<Folder Include="Graphics\" />
</ItemGroup>
</Project>