Gered
b48a13757b
SDL2# does not include anything suitable for using Streams with, so we just use System.Drawing instead for now
71 lines
2.8 KiB
XML
71 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{8DCB2AD1-B623-4647-903B-E1E2E5B01716}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Blarg.GameFramework</RootNamespace>
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<AssemblyName>Blarg.GameFramework.SDL2</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="PortableGL.SDL">
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<HintPath>..\Libs\PortableGL.SDL.dll</HintPath>
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</Reference>
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<Reference Include="PortableGL">
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<HintPath>..\Libs\PortableGL.dll</HintPath>
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</Reference>
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<Reference Include="SDL2#">
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<HintPath>..\Libs\SDL2#.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Input\SDLKeyboard.cs" />
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<Compile Include="Input\SDLMouse.cs" />
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<Compile Include="IO\SDLFileSystem.cs" />
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<Compile Include="SDLLogger.cs" />
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<Compile Include="SDLWindow.cs" />
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<Compile Include="SDLConfiguration.cs" />
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<Compile Include="CurrentOS.cs" />
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<Compile Include="Input\SDLKeyMapper.cs" />
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<Compile Include="SDLApplication.cs" />
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<Compile Include="Graphics\SDLBitmap.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\Blarg.GameFramework\Blarg.GameFramework.csproj">
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<Project>{1ADE56B4-D505-411B-9168-B770A1079EE5}</Project>
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<Name>Blarg.GameFramework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Input\" />
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<Folder Include="IO\" />
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<Folder Include="Graphics\" />
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</ItemGroup>
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</Project> |