This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
Blarg.GameFramework/Blarg.GameFramework
2013-08-18 17:01:58 -04:00
..
Graphics add SpriteBatch text rendering method overloads accepting a StringBuilder directly 2013-08-18 17:01:58 -04:00
Input add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
IO add some basic interfaces and supporting classes 2013-08-14 19:16:24 -04:00
Math add a bunch of ported math classes 2013-08-14 19:26:42 -04:00
Properties initial commit 2013-08-13 17:55:26 -04:00
Resources add GraphicsDevice class and all other classes necessary to support it 2013-08-17 22:43:29 -04:00
Support add FreeMovementCamera 2013-08-18 13:11:31 -04:00
BaseApplication.cs run input device post-update callbacks 2013-08-18 14:19:41 -04:00
Blarg.GameFramework.csproj add FreeMovementCamera 2013-08-18 13:11:31 -04:00
IApplication.cs add platform-independant interface for loading Image objects from streams. add SDL backend support 2013-08-18 11:54:22 -04:00
IGameApp.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
ILogger.cs rename logger interface 2013-08-17 17:51:18 -04:00
IPlatformConfiguration.cs initial SDL platform implementation support 2013-08-17 15:15:24 -04:00
IPlatformWindow.cs don't really need the full (external) window dimensions, just the client-area stuff 2013-08-17 17:48:14 -04:00
Platform.cs add GraphicsDevice object to the application object. minor adjustments to make it easier to clean up platform-independant "system" objects 2013-08-17 23:08:09 -04:00