66 lines
824 B
C#
66 lines
824 B
C#
using System;
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using PortableGL;
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using Blarg.GameFramework;
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using Blarg.GameFramework.Graphics;
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namespace Game
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{
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public class GameApp : IGameApp
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{
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public GameApp()
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{
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}
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public void OnAppGainFocus()
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{
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}
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public void OnAppLostFocus()
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{
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}
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public void OnAppPause()
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{
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}
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public void OnAppResume()
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{
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}
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public void OnLoad()
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{
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}
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public void OnUnload()
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{
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}
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public void OnLostContext()
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{
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}
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public void OnNewContext()
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{
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}
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public void OnRender(float delta)
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{
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Platform.Services.GL.glClear(GL20.GL_DEPTH_BUFFER_BIT | GL20.GL_COLOR_BUFFER_BIT);
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Platform.Services.GL.glClearColor(0.25f, 0.5f, 1.0f, 1.0f);
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}
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public void OnResize(ScreenOrientation orientation, Rect size)
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{
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}
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public void OnUpdate(float delta)
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{
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}
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public void Dispose()
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{
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}
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}
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}
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