C# port of my C++ gamedev framework stuff.
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Gered 17f41fe218 fix how OnUnload and OnLostContext game app callbacks are invoked
The game app's callbacks should fire before the framework object's
equivalent callbacks are called (since most of those will forcefully
free resources that the game app should be given the chance to deal with
itself first)
2013-08-25 13:01:58 -04:00
Blarg.GameFramework fix how OnUnload and OnLostContext game app callbacks are invoked 2013-08-25 13:01:58 -04:00
Blarg.GameFramework.SDL2 remove unused field 2013-08-24 22:18:58 -04:00
Game.Core switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Game.SDL2 rename classes named using "looper" to "application" 2013-08-17 18:06:24 -04:00
Libs add GwenCS reference 2013-08-23 18:59:52 -04:00
.gitignore initial commit 2013-08-13 17:55:26 -04:00
Blarg.GameFramework.sln solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
LICENSE add LICENSE and README.md 2013-08-13 17:59:49 -04:00
README.md add LICENSE and README.md 2013-08-13 17:59:49 -04:00

Blarg.GameFramework

This is a C# port of my C++ gamedev framework/utility code.

TODO

  • Everything