42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Text;
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using Blarg.GameFramework;
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using Blarg.GameFramework.Events;
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using Blarg.GameFramework.Graphics;
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using Blarg.GameFramework.Processes;
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using Blarg.GameFramework.Support;
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namespace Game
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{
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public class DebugInfoProcess : GameProcess
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{
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StringBuilder _sb = new StringBuilder(1024);
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SpriteBatch _spriteBatch;
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public DebugInfoProcess(ProcessManager processManager, EventManager eventManager)
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: base(processManager, eventManager)
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{
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_spriteBatch = Framework.Services.Get<SpriteBatch>();
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}
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public override void OnRender(float delta)
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{
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base.OnRender(delta);
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long gcmem = GC.GetTotalMemory(false);
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_sb.Clear();
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_sb.Append("GC Mem Usage: ").AppendNumber((int)gcmem).Append('\n');
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_sb.Append("FPS: ").AppendNumber(Framework.Application.FPS);
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_sb.Append(", ").AppendNumber(Framework.Application.FrameTime).Append(" ms");
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_sb.Append(", RT: ").AppendNumber(Framework.Application.RenderTime).Append(" (").AppendNumber(Framework.Application.RendersPerSecond).Append(")");
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_sb.Append(", UT: ").AppendNumber(Framework.Application.UpdateTime).Append(" (").AppendNumber(Framework.Application.UpdatesPerSecond).Append(")");
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_sb.Append(", RD: ").AppendNumber(delta);
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_spriteBatch.Begin();
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_spriteBatch.Render(Framework.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);
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_spriteBatch.End();
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}
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}
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}
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