using System; namespace Blarg.GameFramework { public class SDLConfiguration : IPlatformConfiguration { public string Title; public int Width; public int Height; public bool Fullscreen; public bool Resizeable; public bool glDoubleBuffer; public int glDepthBufferSize; public int glRedSize; public int glGreenSize; public int glBlueSize; public int glAlphaSize; public SDLConfiguration() { Title = "SDL Application"; Width = 854; Height = 480; Fullscreen = false; Resizeable = false; glDoubleBuffer = true; glDepthBufferSize = 24; glRedSize = 8; glGreenSize = 8; glBlueSize = 8; glAlphaSize = 8; } } }