using System; namespace Blarg.GameFramework { public class SDLWindow : IPlatformWindow { public Rect ClientRectangle { get; internal set; } public int ClientWidth { get; internal set; } public int ClientHeight { get; internal set; } public int X { get; internal set; } public int Y { get; internal set; } public int Width { get; internal set; } public int Height { get; internal set; } } }