Commit graph

191 commits

Author SHA1 Message Date
Gered d777598a5d add GwenCS reference 2013-08-23 18:59:52 -04:00
Gered fd799ead02 solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
Gered 5536f5f654 code formatting 2013-08-23 18:04:56 -04:00
Gered 2aff66eac9 rename Platform to Framework 2013-08-23 18:02:02 -04:00
Gered dd609aa7ee add game app init/shutdown callbacks 2013-08-22 23:02:17 -04:00
Gered eddd69f091 add port of game state and process management code 2013-08-22 22:55:10 -04:00
Gered 018e19b25f rename EffectManager 2013-08-22 22:54:45 -04:00
Gered d6cbc2bf98 Frustum now depends on a Camera instead of a ViewContext 2013-08-22 19:48:35 -04:00
Gered bd55407132 move GL20 object into GraphicsDevice object 2013-08-22 19:43:31 -04:00
Gered ec724c78e5 minor and mostly unnecessary "cleanups" 2013-08-22 19:15:02 -04:00
Gered 42d98d4261 replace uses of TryGetValue with the Get extension method for readability 2013-08-22 18:56:51 -04:00
Gered aac2663b77 add dictionary extension methods 2013-08-22 18:46:12 -04:00
Gered 166c735640 logging output adjustments 2013-08-22 18:36:16 -04:00
Gered d6809cadb5 add ServicesContainer object to IApplication 2013-08-22 18:34:52 -04:00
Gered eaccf9f875 add base application "shutdown" event 2013-08-22 18:34:16 -04:00
Gered 6d220c9079 name fixes 2013-08-22 17:50:10 -04:00
Gered 3dcbbe7d83 rename and make it a non-static class 2013-08-22 17:49:23 -04:00
Gered 1c66f643ee add initial Services container 2013-08-22 17:41:09 -04:00
Gered 0038ee20bd initial port of screen effect system (commented out SpriteBatch calls)
Need to implement some kind of "services" system to fetch a common
SpriteBatch call, or pass in a SpriteBatch object to each effect's
OnRender  callback
2013-08-22 15:44:23 -04:00
Gered 59a82262fe forgot to implement stub methods 2013-08-22 15:31:49 -04:00
Gered 2caa638d19 add initial port of component-entity system 2013-08-22 15:29:38 -04:00
Gered 8205f7aa41 add extra Free method overload 2013-08-22 15:29:01 -04:00
Gered 2487670cc3 rename EventHandler to avoid naming conflict with other .NET event stuff 2013-08-22 12:45:12 -04:00
Gered 8098ea057d add port of event manangement code 2013-08-22 12:35:16 -04:00
Gered 6d27325155 remove "new()" generic type constraints, mimic using reflection 2013-08-22 12:33:35 -04:00
Gered d4b861dd58 add ObjectPools helper to manage multiple pools for different types automatically 2013-08-22 10:39:28 -04:00
Gered 4d49304ec4 add some basic object pooling support 2013-08-22 10:13:41 -04:00
Gered b22d442343 add bit manipulation extension methods 2013-08-22 09:30:57 -04:00
Gered 4d43be4d8f fix incorrect attribute index 2013-08-22 09:00:13 -04:00
Gered 9bf514d7bd woops! 2013-08-18 20:14:27 -04:00
Gered 6863966bb3 display the current render interpolation value for debugging purposes 2013-08-18 20:14:14 -04:00
Gered 3c2810873b calculate and pass a proper render interpolation value in the main loop 2013-08-18 20:13:42 -04:00
Gered 31cd186cb7 add GraphicHelpers 2013-08-18 20:11:04 -04:00
Gered 4ae0ef4c08 add non-ref overloads to GeometryDebugRenderer 2013-08-18 20:10:54 -04:00
Gered 6e5d8f08ba fix bug in how render/update time is tracked 2013-08-18 18:09:24 -04:00
Gered d748563b8d render fps-related stats to the screen 2013-08-18 18:03:28 -04:00
Gered a7dba64e18 add StringBuilder extension methods to allow garbage-free number appends 2013-08-18 17:44:02 -04:00
Gered 8831788f14 add SpriteBatch text rendering method overloads accepting a StringBuilder directly 2013-08-18 17:01:58 -04:00
Gered ab33f3bfe4 add BillboardSpriteBatch render overloads with non-ref arguments for laziness 2013-08-18 16:13:03 -04:00
Gered 1a7566d28c refactor SpriteBatch render overloads a bit, and add non-ref variants for laziness 2013-08-18 15:58:10 -04:00
Gered 44a871f4e0 simple free-flying camera boring-ness 2013-08-18 14:20:42 -04:00
Gered 19193ffd2f code formatting 2013-08-18 14:19:57 -04:00
Gered 7d8a917998 run input device post-update callbacks 2013-08-18 14:19:41 -04:00
Gered 1ecbd29546 update SDL2# library 2013-08-18 14:19:23 -04:00
Gered e400adba0b add FreeMovementCamera 2013-08-18 13:11:31 -04:00
Gered 9d9203c625 add FlatWireframeGrid helper class 2013-08-18 13:07:47 -04:00
Gered c8253221ea add BillboardSpriteBatch 2013-08-18 13:04:39 -04:00
Gered 86cef6a5dd don't call OpenGL methods directly from core game code unless needed 2013-08-18 12:59:55 -04:00
Gered 2461a7ca26 add SpriteBatch 2013-08-18 12:59:17 -04:00
Gered d53ed4147e add custom shader support classes (based off the "standard" shader types) 2013-08-18 12:53:18 -04:00