Commit graph

206 commits

Author SHA1 Message Date
Gered c5d996a5e9 add orthographic screen dimensions pixel scaler interface 2013-08-24 19:00:43 -04:00
Gered 28abc219d5 add specific Add method overloads for local/global screen effects 2013-08-24 18:33:06 -04:00
Gered 03a71a52ab switch test GameApp to use BasicGameApp and game states/processes instead 2013-08-24 18:27:03 -04:00
Gered 5b45f2c71e add BasicGameApp 2013-08-24 18:26:30 -04:00
Gered c7afe523ef ScreenEffectManager's render callbacks should wrap effect render calls with SpriteBatch begin/end itself 2013-08-24 18:26:10 -04:00
Gered 35399fd724 ScreenEffects are active by default 2013-08-24 18:23:13 -04:00
Gered de552d03d3 fix game state/process instantiation 2013-08-24 18:17:20 -04:00
Gered 2547677649 ScreenEffectManager now passes off a "service-located" SpriteBatch object to it's effects 2013-08-24 16:29:56 -04:00
Gered db4802beda remove IGameApp dependencies. game app code can use services as needed
This could perhaps backfire (regarding coupling), but I think in the
end that this will have more 'pros' then 'cons' ...
2013-08-24 16:24:38 -04:00
Gered 9f929e8f12 add service locator interface 2013-08-24 14:52:38 -04:00
Gered e141ddae9b better way of handling types 2013-08-24 14:22:30 -04:00
Gered cbec3ddd90 register main framework objects as services with ServiceContainer 2013-08-24 14:10:21 -04:00
Gered a5a83dd7dc add Gwen UI input processor and renderer implementations (ported) 2013-08-24 13:56:15 -04:00
Gered 6e13c6434e add some common graphics content loader implementations 2013-08-24 11:32:10 -04:00
Gered 76d5a4288a add ported content/asset management code 2013-08-24 11:18:39 -04:00
Gered d777598a5d add GwenCS reference 2013-08-23 18:59:52 -04:00
Gered fd799ead02 solution namespace naming policy changes 2013-08-23 18:08:15 -04:00
Gered 5536f5f654 code formatting 2013-08-23 18:04:56 -04:00
Gered 2aff66eac9 rename Platform to Framework 2013-08-23 18:02:02 -04:00
Gered dd609aa7ee add game app init/shutdown callbacks 2013-08-22 23:02:17 -04:00
Gered eddd69f091 add port of game state and process management code 2013-08-22 22:55:10 -04:00
Gered 018e19b25f rename EffectManager 2013-08-22 22:54:45 -04:00
Gered d6cbc2bf98 Frustum now depends on a Camera instead of a ViewContext 2013-08-22 19:48:35 -04:00
Gered bd55407132 move GL20 object into GraphicsDevice object 2013-08-22 19:43:31 -04:00
Gered ec724c78e5 minor and mostly unnecessary "cleanups" 2013-08-22 19:15:02 -04:00
Gered 42d98d4261 replace uses of TryGetValue with the Get extension method for readability 2013-08-22 18:56:51 -04:00
Gered aac2663b77 add dictionary extension methods 2013-08-22 18:46:12 -04:00
Gered 166c735640 logging output adjustments 2013-08-22 18:36:16 -04:00
Gered d6809cadb5 add ServicesContainer object to IApplication 2013-08-22 18:34:52 -04:00
Gered eaccf9f875 add base application "shutdown" event 2013-08-22 18:34:16 -04:00
Gered 6d220c9079 name fixes 2013-08-22 17:50:10 -04:00
Gered 3dcbbe7d83 rename and make it a non-static class 2013-08-22 17:49:23 -04:00
Gered 1c66f643ee add initial Services container 2013-08-22 17:41:09 -04:00
Gered 0038ee20bd initial port of screen effect system (commented out SpriteBatch calls)
Need to implement some kind of "services" system to fetch a common
SpriteBatch call, or pass in a SpriteBatch object to each effect's
OnRender  callback
2013-08-22 15:44:23 -04:00
Gered 59a82262fe forgot to implement stub methods 2013-08-22 15:31:49 -04:00
Gered 2caa638d19 add initial port of component-entity system 2013-08-22 15:29:38 -04:00
Gered 8205f7aa41 add extra Free method overload 2013-08-22 15:29:01 -04:00
Gered 2487670cc3 rename EventHandler to avoid naming conflict with other .NET event stuff 2013-08-22 12:45:12 -04:00
Gered 8098ea057d add port of event manangement code 2013-08-22 12:35:16 -04:00
Gered 6d27325155 remove "new()" generic type constraints, mimic using reflection 2013-08-22 12:33:35 -04:00
Gered d4b861dd58 add ObjectPools helper to manage multiple pools for different types automatically 2013-08-22 10:39:28 -04:00
Gered 4d49304ec4 add some basic object pooling support 2013-08-22 10:13:41 -04:00
Gered b22d442343 add bit manipulation extension methods 2013-08-22 09:30:57 -04:00
Gered 4d43be4d8f fix incorrect attribute index 2013-08-22 09:00:13 -04:00
Gered 9bf514d7bd woops! 2013-08-18 20:14:27 -04:00
Gered 6863966bb3 display the current render interpolation value for debugging purposes 2013-08-18 20:14:14 -04:00
Gered 3c2810873b calculate and pass a proper render interpolation value in the main loop 2013-08-18 20:13:42 -04:00
Gered 31cd186cb7 add GraphicHelpers 2013-08-18 20:11:04 -04:00
Gered 4ae0ef4c08 add non-ref overloads to GeometryDebugRenderer 2013-08-18 20:10:54 -04:00
Gered 6e5d8f08ba fix bug in how render/update time is tracked 2013-08-18 18:09:24 -04:00