add some basic platform interfaces
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<Compile Include="Math\Transformation.cs" />
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<Compile Include="Math\Transformation.cs" />
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<Compile Include="Math\SweptEllipsoidCollisionPacket.cs" />
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<Compile Include="Math\SweptEllipsoidCollisionPacket.cs" />
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<Compile Include="Math\IntersectionTester.cs" />
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<Compile Include="Math\IntersectionTester.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="IPlatformServices.cs" />
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<Compile Include="ILogger.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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13
Blarg.GameFramework/ILogger.cs
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Blarg.GameFramework/ILogger.cs
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using System;
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namespace Blarg.GameFramework
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{
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public interface IPlatformLogger
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{
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void Info(string category, string format, params object[] args);
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void Warn(string category, string format, params object[] args);
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void Error(string category, string format, params object[] args);
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void Debug(string category, string format, params object[] args);
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}
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}
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15
Blarg.GameFramework/IPlatformServices.cs
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Blarg.GameFramework/IPlatformServices.cs
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using System;
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using Blarg.GameFramework.IO;
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namespace Blarg.GameFramework
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{
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public interface IPlatformServices
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{
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PlatformOS OperatingSystem { get; }
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PlatformType Type { get; }
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IPlatformLogger Logger { get; }
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IFileSystem FileSystem { get; }
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}
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}
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25
Blarg.GameFramework/Platform.cs
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25
Blarg.GameFramework/Platform.cs
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using System;
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namespace Blarg.GameFramework
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{
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public enum PlatformOS
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{
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Windows,
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Linux,
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MacOS,
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Android,
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iOS
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}
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public enum PlatformType
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{
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Mobile,
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Desktop
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}
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public static partial class Platform
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{
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public static IPlatformServices Services { get; private set; }
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}
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}
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