use a zero-size initially for GeometryDebugRenderer

This commit is contained in:
Gered 2013-08-27 22:19:02 -04:00
parent 55f697ae6c
commit d3bff35dd8

View file

@ -4,8 +4,6 @@ namespace Blarg.GameFramework.Graphics
{ {
public class GeometryDebugRenderer public class GeometryDebugRenderer
{ {
const int DefaultVerticesAmount = 4096;
VertexBuffer _vertices; VertexBuffer _vertices;
RenderState _renderState; RenderState _renderState;
Color _color1; Color _color1;
@ -21,7 +19,7 @@ namespace Blarg.GameFramework.Graphics
GraphicsDevice = graphicsDevice; GraphicsDevice = graphicsDevice;
_vertices = new VertexBuffer(GraphicsDevice, VertexAttributeDeclarations.ColorPosition3D, DefaultVerticesAmount, BufferObjectUsage.Stream); _vertices = new VertexBuffer(GraphicsDevice, VertexAttributeDeclarations.ColorPosition3D, 0, BufferObjectUsage.Stream);
_color1 = new Color(1.0f, 1.0f, 0.0f); _color1 = new Color(1.0f, 1.0f, 0.0f);
_color2 = new Color(1.0f, 0.0f, 0.0f); _color2 = new Color(1.0f, 0.0f, 0.0f);