From d3bff35dd88f25ca67711527c24178d9deb6404f Mon Sep 17 00:00:00 2001 From: gered Date: Tue, 27 Aug 2013 22:19:02 -0400 Subject: [PATCH] use a zero-size initially for GeometryDebugRenderer --- Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs b/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs index 5f6b5d4..5a8b59b 100644 --- a/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs +++ b/Blarg.GameFramework/Graphics/GeometryDebugRenderer.cs @@ -4,8 +4,6 @@ namespace Blarg.GameFramework.Graphics { public class GeometryDebugRenderer { - const int DefaultVerticesAmount = 4096; - VertexBuffer _vertices; RenderState _renderState; Color _color1; @@ -21,7 +19,7 @@ namespace Blarg.GameFramework.Graphics GraphicsDevice = graphicsDevice; - _vertices = new VertexBuffer(GraphicsDevice, VertexAttributeDeclarations.ColorPosition3D, DefaultVerticesAmount, BufferObjectUsage.Stream); + _vertices = new VertexBuffer(GraphicsDevice, VertexAttributeDeclarations.ColorPosition3D, 0, BufferObjectUsage.Stream); _color1 = new Color(1.0f, 1.0f, 0.0f); _color2 = new Color(1.0f, 0.0f, 0.0f);