new AddUsingPreset overloads allowing a Type to be passed in at runtime
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@ -119,17 +119,32 @@ namespace Blarg.GameFramework.Entities
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public Entity AddUsingPreset<T>() where T : EntityPreset
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{
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return AddUsingPreset<T>(new EntityPreset.EmptyEntityPresetArgs());
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return AddUsingPreset(typeof(T), new EntityPreset.EmptyEntityPresetArgs());
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}
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public Entity AddUsingPreset<T>(EntityPresetArgs args) where T : EntityPreset
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{
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var preset = _presets.Get(typeof(T));
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return AddUsingPreset(typeof(T), args);
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}
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public Entity AddUsingPreset(Type presetType)
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{
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return AddUsingPreset(presetType, new EntityPreset.EmptyEntityPresetArgs());
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}
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public Entity AddUsingPreset(Type presetType, EntityPresetArgs args)
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{
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if (presetType == null)
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throw new ArgumentNullException("presetType");
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if (!typeof(EntityPreset).IsAssignableFrom(presetType))
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throw new ArgumentException("Type specified is not an EntityPreset sub type.");
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var preset = _presets.Get(presetType);
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if (preset == null)
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throw new InvalidOperationException("Cannot add entity using a non-existant preset.");
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var entity = preset.Create(args);
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entity.Add<EntityPresetComponent>().PresetType = typeof(T);
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entity.Add<EntityPresetComponent>().PresetType = presetType;
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return entity;
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}
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