don't really need the full (external) window dimensions, just the client-area stuff
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@ -7,10 +7,6 @@ namespace Blarg.GameFramework
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Rect ClientRectangle { get; }
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int ClientWidth { get; }
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int ClientHeight { get; }
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int X { get; }
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int Y { get; }
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int Width { get; }
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int Height { get; }
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}
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}
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