these should be ref parameters in order to "return" min/max values
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@ -62,7 +62,7 @@ namespace Blarg.GameFramework.TileMap
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result.Max += Bounds.Min;
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result.Max += Bounds.Min;
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}
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}
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public bool GetOverlappedTiles(BoundingBox box, Point3 min, Point3 max)
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public bool GetOverlappedTiles(BoundingBox box, ref Point3 min, ref Point3 max)
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{
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{
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// make sure the given box actually intersects with this TileContainer in the first place
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// make sure the given box actually intersects with this TileContainer in the first place
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var bounds = Bounds;
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var bounds = Bounds;
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