call important GraphicsDevice events in BaseApplication

This commit is contained in:
Gered 2013-08-17 23:39:12 -04:00
parent 2550d1c13e
commit 9ecc28e61b

View file

@ -10,7 +10,8 @@ namespace Blarg.GameFramework
{
const string LOG_TAG = "BASE_APP";
private bool _isReleased = false;
bool _isReleased = false;
bool _isFirstContextCreatedYet = false;
protected IGameApp GameApp { get; set; }
@ -76,29 +77,41 @@ namespace Blarg.GameFramework
protected void OnUnload()
{
Logger.Info(LOG_TAG, "OnUnload");
if (GraphicsDevice != null)
GraphicsDevice.OnUnload();
GameApp.OnUnload();
}
protected void OnLostContext()
{
Logger.Info(LOG_TAG, "OnLostContext");
if (GraphicsDevice != null)
GraphicsDevice.OnLostContext();
GameApp.OnLostContext();
}
protected void OnNewContext()
{
Logger.Info(LOG_TAG, "OnNewContext");
if (_isFirstContextCreatedYet)
{
if (GraphicsDevice != null)
GraphicsDevice.OnNewContext();
}
_isFirstContextCreatedYet = true;
GameApp.OnNewContext();
}
protected void OnRender(float delta)
{
GraphicsDevice.OnRender(delta);
GameApp.OnRender(delta);
}
protected void OnResize(ScreenOrientation orientation, Rect size)
{
Logger.Info(LOG_TAG, "OnResize");
GraphicsDevice.OnResize(ref size, orientation);
GameApp.OnResize(orientation, size);
}