fix enumerator usage

This commit is contained in:
Gered 2013-09-01 08:51:18 -04:00
parent df2b49647c
commit 9bfdf46226

View file

@ -97,13 +97,11 @@ namespace Blarg.GameFramework.Entities
if (componentEntities == null)
return null;
if (componentEntities.Count > 0)
return componentEntities.Keys.GetEnumerator().Current;
else
return null;
var enumerator = componentEntities.Keys.GetEnumerator();
enumerator.MoveNext();
return enumerator.Current;
}
public void GetAllWith<T>(EntityList list, bool clearListFirst = true) where T : Component
{
if (list == null)