update PortableGL library
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@ -443,10 +443,7 @@ namespace Blarg.GameFramework
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Logger.Info(LOG_TAG, "OpenGL context creation succeeded.");
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Logger.Info(LOG_TAG, "Setting OpenTK's OpenGL context and loading OpenGL extensions.");
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OpenTK.Graphics.GraphicsContext.CurrentContext = _glContext;
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OpenTK.Graphics.OpenGL.GL.LoadAll();
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_gl = new SDLGL20();
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_gl = new SDLGL20(_glContext);
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int redSize;
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int greenSize;
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