move texture atlas json deserializing classes into separate namespace
For consistency with how we laid out the json deserializing stuff for tile mesh collections
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@ -189,9 +189,6 @@
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<Compile Include="Graphics\Atlas\AutoGridTextureAtlas.cs" />
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<Compile Include="Graphics\Atlas\TextureAtlasAnimator.cs" />
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<Compile Include="Graphics\Atlas\TextureAtlasTileAnimation.cs" />
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<Compile Include="Graphics\Atlas\JsonTextureAtlasDefinition.cs" />
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<Compile Include="Graphics\Atlas\JsonTextureAtlasTile.cs" />
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<Compile Include="Graphics\Atlas\TextureAtlasLoader.cs" />
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<Compile Include="ServiceLocatorException.cs" />
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<Compile Include="ConfigFileException.cs" />
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<Compile Include="Content\ContentManagementException.cs" />
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@ -218,6 +215,9 @@
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<Compile Include="TileMap\Meshes\Json\JsonTileMeshCollection.cs" />
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<Compile Include="TileMap\Meshes\Json\JsonTileSubModel.cs" />
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<Compile Include="TileMap\Meshes\Json\TileMeshCollectionLoader.cs" />
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<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasDefinition.cs" />
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<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasTile.cs" />
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<Compile Include="Graphics\Atlas\Json\TextureAtlasLoader.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<ItemGroup>
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@ -247,6 +247,7 @@
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<Folder Include="TileMap\Lighting\" />
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<Folder Include="TileMap\Prefabs\" />
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<Folder Include="TileMap\Meshes\Json\" />
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<Folder Include="Graphics\Atlas\Json\" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\Fonts\Vera.ttf" />
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace Blarg.GameFramework.Graphics.Atlas
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namespace Blarg.GameFramework.Graphics.Atlas.Json
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{
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public class JsonTextureAtlasDefinition
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{
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@ -1,6 +1,6 @@
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using System;
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namespace Blarg.GameFramework.Graphics.Atlas
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namespace Blarg.GameFramework.Graphics.Atlas.Json
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{
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public class JsonTextureAtlasTile
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{
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@ -4,7 +4,7 @@ using Newtonsoft.Json;
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using Blarg.GameFramework.Content;
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using Blarg.GameFramework.IO;
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namespace Blarg.GameFramework.Graphics.Atlas
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namespace Blarg.GameFramework.Graphics.Atlas.Json
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{
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public static class TextureAtlasLoader
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{
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