move texture atlas json deserializing classes into separate namespace

For consistency with how we laid out the json deserializing stuff for
tile mesh collections
This commit is contained in:
Gered 2013-08-28 23:42:52 -04:00
parent ff46db9d90
commit 7435ccfaed
4 changed files with 7 additions and 6 deletions

View file

@ -189,9 +189,6 @@
<Compile Include="Graphics\Atlas\AutoGridTextureAtlas.cs" />
<Compile Include="Graphics\Atlas\TextureAtlasAnimator.cs" />
<Compile Include="Graphics\Atlas\TextureAtlasTileAnimation.cs" />
<Compile Include="Graphics\Atlas\JsonTextureAtlasDefinition.cs" />
<Compile Include="Graphics\Atlas\JsonTextureAtlasTile.cs" />
<Compile Include="Graphics\Atlas\TextureAtlasLoader.cs" />
<Compile Include="ServiceLocatorException.cs" />
<Compile Include="ConfigFileException.cs" />
<Compile Include="Content\ContentManagementException.cs" />
@ -218,6 +215,9 @@
<Compile Include="TileMap\Meshes\Json\JsonTileMeshCollection.cs" />
<Compile Include="TileMap\Meshes\Json\JsonTileSubModel.cs" />
<Compile Include="TileMap\Meshes\Json\TileMeshCollectionLoader.cs" />
<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasDefinition.cs" />
<Compile Include="Graphics\Atlas\Json\JsonTextureAtlasTile.cs" />
<Compile Include="Graphics\Atlas\Json\TextureAtlasLoader.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<ItemGroup>
@ -247,6 +247,7 @@
<Folder Include="TileMap\Lighting\" />
<Folder Include="TileMap\Prefabs\" />
<Folder Include="TileMap\Meshes\Json\" />
<Folder Include="Graphics\Atlas\Json\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Fonts\Vera.ttf" />

View file

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Blarg.GameFramework.Graphics.Atlas
namespace Blarg.GameFramework.Graphics.Atlas.Json
{
public class JsonTextureAtlasDefinition
{

View file

@ -1,6 +1,6 @@
using System;
namespace Blarg.GameFramework.Graphics.Atlas
namespace Blarg.GameFramework.Graphics.Atlas.Json
{
public class JsonTextureAtlasTile
{

View file

@ -4,7 +4,7 @@ using Newtonsoft.Json;
using Blarg.GameFramework.Content;
using Blarg.GameFramework.IO;
namespace Blarg.GameFramework.Graphics.Atlas
namespace Blarg.GameFramework.Graphics.Atlas.Json
{
public static class TextureAtlasLoader
{