reset the OpenTK OpenGL context when destroying the SDL OpenGL context
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@ -487,6 +487,7 @@ namespace Blarg.GameFramework
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}
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SDL.SDL_GL_DeleteContext(_glContext);
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SDL.SDL_GL_DeleteContext(_glContext);
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OpenTK.Graphics.GraphicsContext.CurrentContext = IntPtr.Zero;
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_glContext = IntPtr.Zero;
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_glContext = IntPtr.Zero;
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Platform.Services.Logger.Info(LOOPER_TAG, "OpenGL context destroyed.");
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Platform.Services.Logger.Info(LOOPER_TAG, "OpenGL context destroyed.");
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