display the current render interpolation value for debugging purposes

This commit is contained in:
Gered 2013-08-18 20:14:14 -04:00
parent 3c2810873b
commit 6863966bb3

View file

@ -76,7 +76,8 @@ namespace Game
.Append("FPS: ").AppendNumber(Platform.Application.FPS)
.Append(", ").AppendNumber(Platform.Application.FrameTime).Append(" ms")
.Append(", RT: ").AppendNumber(Platform.Application.RenderTime).Append(" (").AppendNumber(Platform.Application.RendersPerSecond).Append(")")
.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")");
.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")")
.Append(", RD: ").AppendNumber(delta);
_spriteBatch.Begin();
_spriteBatch.Render(Platform.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);