display the current render interpolation value for debugging purposes
This commit is contained in:
parent
3c2810873b
commit
6863966bb3
|
@ -76,7 +76,8 @@ namespace Game
|
||||||
.Append("FPS: ").AppendNumber(Platform.Application.FPS)
|
.Append("FPS: ").AppendNumber(Platform.Application.FPS)
|
||||||
.Append(", ").AppendNumber(Platform.Application.FrameTime).Append(" ms")
|
.Append(", ").AppendNumber(Platform.Application.FrameTime).Append(" ms")
|
||||||
.Append(", RT: ").AppendNumber(Platform.Application.RenderTime).Append(" (").AppendNumber(Platform.Application.RendersPerSecond).Append(")")
|
.Append(", RT: ").AppendNumber(Platform.Application.RenderTime).Append(" (").AppendNumber(Platform.Application.RendersPerSecond).Append(")")
|
||||||
.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")");
|
.Append(", UT: ").AppendNumber(Platform.Application.UpdateTime).Append(" (").AppendNumber(Platform.Application.UpdatesPerSecond).Append(")")
|
||||||
|
.Append(", RD: ").AppendNumber(delta);
|
||||||
|
|
||||||
_spriteBatch.Begin();
|
_spriteBatch.Begin();
|
||||||
_spriteBatch.Render(Platform.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);
|
_spriteBatch.Render(Platform.GraphicsDevice.SansSerifFont, 10, 10, Color.White, _sb);
|
||||||
|
|
Reference in a new issue