add a default "no scale" orthographic scaler implementation
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@ -182,6 +182,7 @@
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<Compile Include="IServiceLocator.cs" />
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<Compile Include="IServiceLocator.cs" />
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<Compile Include="BasicGameApp.cs" />
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<Compile Include="BasicGameApp.cs" />
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<Compile Include="Graphics\IOrthoPixelScaler.cs" />
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<Compile Include="Graphics\IOrthoPixelScaler.cs" />
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<Compile Include="Graphics\NoScaleOrthoPixelScaler.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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31
Blarg.GameFramework/Graphics/NoScaleOrthoPixelScaler.cs
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31
Blarg.GameFramework/Graphics/NoScaleOrthoPixelScaler.cs
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using System;
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namespace Blarg.GameFramework.Graphics
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{
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public class NoScaleOrthoPixelScaler : IOrthoPixelScaler
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{
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Rect _viewport;
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public void Calculate(Rect viewport)
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{
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// no scaling whatsoever!
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_viewport = viewport;
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}
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public int Scale
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{
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get { return 1; }
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}
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public int ScaledWidth
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{
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get { return _viewport.Width; }
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}
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public int ScaledHeight
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{
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get { return _viewport.Height; }
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}
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}
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}
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