diff --git a/Blarg.GameFramework/Blarg.GameFramework.csproj b/Blarg.GameFramework/Blarg.GameFramework.csproj index 174b6aa..44d4302 100644 --- a/Blarg.GameFramework/Blarg.GameFramework.csproj +++ b/Blarg.GameFramework/Blarg.GameFramework.csproj @@ -213,6 +213,10 @@ + + + + @@ -241,6 +245,7 @@ + diff --git a/Blarg.GameFramework/TileMap/Meshes/Json/JsonCubeTextures.cs b/Blarg.GameFramework/TileMap/Meshes/Json/JsonCubeTextures.cs new file mode 100644 index 0000000..a072a55 --- /dev/null +++ b/Blarg.GameFramework/TileMap/Meshes/Json/JsonCubeTextures.cs @@ -0,0 +1,15 @@ +using System; + +namespace Blarg.GameFramework.TileMap.Meshes.Json +{ + public class JsonCubeTextures + { + public int Top; + public int Bottom; + public int Front; + public int Back; + public int Left; + public int Right; + } +} + diff --git a/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileDefinition.cs b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileDefinition.cs new file mode 100644 index 0000000..1f15c3a --- /dev/null +++ b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileDefinition.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using Blarg.GameFramework.Graphics; + +namespace Blarg.GameFramework.TileMap.Meshes.Json +{ + public class JsonTileDefinition + { + public bool Cube; + public JsonCubeTextures Textures; + public int Texture; + public List Faces; + public string Model; + public List JsonTileSubModels; + public string CollisionModel; + public string CollisionShape; + public List OpaqueSides; + public int Light; + public bool Alpha; + public float Translucency; + public Color Color; + public Vector3 ScaleToSize; + public Vector3 PositionOffset; + public Vector3 CollisionPositionOffset; + } +} + diff --git a/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileMeshCollection.cs b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileMeshCollection.cs new file mode 100644 index 0000000..18dbf8b --- /dev/null +++ b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileMeshCollection.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; + +namespace Blarg.GameFramework.TileMap.Meshes.Json +{ + public class JsonTileMeshCollection + { + public List Tiles; + } +} + diff --git a/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileSubModel.cs b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileSubModel.cs new file mode 100644 index 0000000..b63b0ad --- /dev/null +++ b/Blarg.GameFramework/TileMap/Meshes/Json/JsonTileSubModel.cs @@ -0,0 +1,14 @@ +using System; +using Blarg.GameFramework.Graphics; + +namespace Blarg.GameFramework.TileMap.Meshes.Json +{ + public class JsonTileSubModel + { + public string Submodel; + public Color Color; + public Vector3 ScaleToSize; + public Vector3 PositionOffset; + } +} +