initial commit
This commit is contained in:
commit
37f8d8e1b0
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
.DS_Store
|
||||
*.suo
|
||||
*.user
|
||||
*.userprefs
|
||||
*.sln.docstates
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
55
Blarg.GameFramework.SDL2/Blarg.GameFramework.SDL2.csproj
Normal file
55
Blarg.GameFramework.SDL2/Blarg.GameFramework.SDL2.csproj
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{8DCB2AD1-B623-4647-903B-E1E2E5B01716}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>Blarg.GameFramework</RootNamespace>
|
||||
<AssemblyName>Blarg.GameFramework.SDL2</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="PortableGL.SDL">
|
||||
<HintPath>..\Libs\PortableGL.SDL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PortableGL">
|
||||
<HintPath>..\Libs\PortableGL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SDL2#">
|
||||
<HintPath>..\Libs\SDL2#.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Blarg.GameFramework\Blarg.GameFramework.csproj">
|
||||
<Project>{1ADE56B4-D505-411B-9168-B770A1079EE5}</Project>
|
||||
<Name>Blarg.GameFramework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
22
Blarg.GameFramework.SDL2/Properties/AssemblyInfo.cs
Normal file
22
Blarg.GameFramework.SDL2/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,22 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
[assembly: AssemblyTitle("Blarg.GameFramework.SDL2")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("gered")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
38
Blarg.GameFramework.sln
Normal file
38
Blarg.GameFramework.sln
Normal file
|
@ -0,0 +1,38 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework", "Blarg.GameFramework\Blarg.GameFramework.csproj", "{1ADE56B4-D505-411B-9168-B770A1079EE5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blarg.GameFramework.SDL2", "Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj", "{8DCB2AD1-B623-4647-903B-E1E2E5B01716}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Core", "Game.Core\Game.Core.csproj", "{55379082-4DAF-4690-B92E-CF9752A7B9AC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.SDL2", "Game.SDL2\Game.SDL2.csproj", "{4C73802F-6EB0-490C-BB32-64718B0FEEBA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1ADE56B4-D505-411B-9168-B770A1079EE5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4C73802F-6EB0-490C-BB32-64718B0FEEBA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{55379082-4DAF-4690-B92E-CF9752A7B9AC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8DCB2AD1-B623-4647-903B-E1E2E5B01716}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Game.SDL2\Game.SDL2.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
48
Blarg.GameFramework/Blarg.GameFramework.csproj
Normal file
48
Blarg.GameFramework/Blarg.GameFramework.csproj
Normal file
|
@ -0,0 +1,48 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1ADE56B4-D505-411B-9168-B770A1079EE5}</ProjectGuid>
|
||||
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>Blarg.GameFramework</RootNamespace>
|
||||
<AssemblyName>Blarg.GameFramework</AssemblyName>
|
||||
<TargetFrameworkProfile>Profile14</TargetFrameworkProfile>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="PortableGL">
|
||||
<HintPath>..\Libs\PortableGL.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
|
||||
</Project>
|
22
Blarg.GameFramework/Properties/AssemblyInfo.cs
Normal file
22
Blarg.GameFramework/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
[assembly: AssemblyTitle("Blarg.GameFramework")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("gered")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
49
Game.Core/Game.Core.csproj
Normal file
49
Game.Core/Game.Core.csproj
Normal file
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{55379082-4DAF-4690-B92E-CF9752A7B9AC}</ProjectGuid>
|
||||
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
<AssemblyName>Game.Core</AssemblyName>
|
||||
<TargetFrameworkProfile>Profile14</TargetFrameworkProfile>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Blarg.GameFramework\Blarg.GameFramework.csproj">
|
||||
<Project>{1ADE56B4-D505-411B-9168-B770A1079EE5}</Project>
|
||||
<Name>Blarg.GameFramework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
22
Game.Core/Properties/AssemblyInfo.cs
Normal file
22
Game.Core/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
[assembly: AssemblyTitle("Game.Core")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("gered")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
53
Game.SDL2/Game.SDL2.csproj
Normal file
53
Game.SDL2/Game.SDL2.csproj
Normal file
|
@ -0,0 +1,53 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{4C73802F-6EB0-490C-BB32-64718B0FEEBA}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
<AssemblyName>Game.SDL2</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\SDL\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\SDL\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Game.Core\Game.Core.csproj">
|
||||
<Project>{55379082-4DAF-4690-B92E-CF9752A7B9AC}</Project>
|
||||
<Name>Game.Core</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Blarg.GameFramework.SDL2\Blarg.GameFramework.SDL2.csproj">
|
||||
<Project>{8DCB2AD1-B623-4647-903B-E1E2E5B01716}</Project>
|
||||
<Name>Blarg.GameFramework.SDL2</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Blarg.GameFramework\Blarg.GameFramework.csproj">
|
||||
<Project>{1ADE56B4-D505-411B-9168-B770A1079EE5}</Project>
|
||||
<Name>Blarg.GameFramework</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
12
Game.SDL2/Program.cs
Normal file
12
Game.SDL2/Program.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
|
||||
namespace Game.SDL2
|
||||
{
|
||||
class MainClass
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Hello World!");
|
||||
}
|
||||
}
|
||||
}
|
22
Game.SDL2/Properties/AssemblyInfo.cs
Normal file
22
Game.SDL2/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
[assembly: AssemblyTitle("Game.SDL2")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("gered")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
BIN
Libs/PortableGL.SDL.dll
Executable file
BIN
Libs/PortableGL.SDL.dll
Executable file
Binary file not shown.
BIN
Libs/PortableGL.dll
Executable file
BIN
Libs/PortableGL.dll
Executable file
Binary file not shown.
BIN
Libs/SDL2#.dll
Executable file
BIN
Libs/SDL2#.dll
Executable file
Binary file not shown.
22
Libs/SDL2#.dll.config
Normal file
22
Libs/SDL2#.dll.config
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<dllmap dll="SDL2.dll" os="windows" target="SDL2.dll"/>
|
||||
<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
|
||||
<dllmap dll="SDL2.dll" os="linux" target="libSDL2-2.0.so.0"/>
|
||||
|
||||
<dllmap dll="SDL2_image.dll" os="windows" target="SDL2_image.dll"/>
|
||||
<dllmap dll="SDL2_image.dll" os="osx" target="libSDL2_image-2.0.0.dylib"/>
|
||||
<dllmap dll="SDL2_image.dll" os="linux" target="libSDL2_image-2.0.so.0"/>
|
||||
|
||||
<dllmap dll="SDL2_mixer.dll" os="windows" target="SDL2_mixer.dll"/>
|
||||
<dllmap dll="SDL2_mixer.dll" os="osx" target="libSDL2_mixer-2.0.0.dylib"/>
|
||||
<dllmap dll="SDL2_mixer.dll" os="linux" target="libSDL2_mixer-2.0.so.0"/>
|
||||
|
||||
<dllmap dll="SDL2_ttf.dll" os="windows" target="SDL2_ttf.dll"/>
|
||||
<dllmap dll="SDL2_ttf.dll" os="osx" target="libSDL2_ttf-2.0.0.dylib"/>
|
||||
<dllmap dll="SDL2_ttf.dll" os="linux" target="libSDL2_ttf-2.0.so.0"/>
|
||||
|
||||
<dllmap dll="openal32.dll" os="windows" target="openal32.dll"/>
|
||||
<dllmap dll="openal32.dll" os="osx" target="libopenal.1.dylib"/>
|
||||
<dllmap dll="openal32.dll" os="linux" target="libopenal.so.1"/>
|
||||
</configuration>
|
Reference in a new issue