add GraphicHelpers
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Blarg.GameFramework/Graphics/Helpers/GraphicsHelpers.cs
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45
Blarg.GameFramework/Graphics/Helpers/GraphicsHelpers.cs
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using System;
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namespace Blarg.GameFramework.Graphics.Helpers
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{
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public static class GraphicsHelpers
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{
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public static void RenderCoordinateAxis(GeometryDebugRenderer debugRenderer, SpriteBatch spriteBatch, Vector3 origin, float axisLength)
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{
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var font = Platform.GraphicsDevice.SansSerifFont;
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var upLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + 0.0f, origin.Y + axisLength, origin.Z + 0.0f);
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var downLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + 0.0f, origin.Y + -axisLength, origin.Z + 0.0f);
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var leftLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + -axisLength, origin.Y + 0.0f, origin.Z + 0.0f);
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var rightLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + axisLength, origin.Y + 0.0f, origin.Z + 0.0f);
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var forwardLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + 0.0f, origin.Y + 0.0f, origin.Z + -axisLength);
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var backwardLine = new LineSegment(origin.X, origin.Y, origin.Z, origin.X + 0.0f, origin.Y + 0.0f, origin.Z + axisLength);
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var upPos = new Vector3(origin.X, origin.Y + axisLength, origin.Z);
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var downPos = new Vector3(origin.X, origin.Y - axisLength, origin.Z);
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var leftPos = new Vector3(origin.X - axisLength, origin.Y, origin.Z);
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var rightPos = new Vector3(origin.X + axisLength, origin.Y, origin.Z);
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var forwardPos = new Vector3(origin.X, origin.Y, origin.Z - axisLength);
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var backwardPos = new Vector3(origin.X, origin.Y, origin.Z + axisLength);
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debugRenderer.Render(upLine, Color.White);
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spriteBatch.Render(font, upPos, Color.White, "UP (+Y)");
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debugRenderer.Render(downLine, Color.Black);
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spriteBatch.Render(font, downPos, Color.Black, "DOWN (-Y)");
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debugRenderer.Render(leftLine, Color.Green);
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spriteBatch.Render(font, leftPos, Color.Green, "LEFT (-X)");
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debugRenderer.Render(rightLine, Color.Red);
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spriteBatch.Render(font, rightPos, Color.Red, "RIGHT (+X)");
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debugRenderer.Render(forwardLine, Color.Cyan);
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spriteBatch.Render(font, forwardPos, Color.Cyan, "FORWARD (-Z)");
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debugRenderer.Render(backwardLine, Color.Yellow);
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spriteBatch.Render(font, backwardPos, Color.Yellow, "BACKWARD (+Z)");
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}
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}
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}
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