add method to signal a main loop exit from the game app class
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b7af755418
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@ -163,6 +163,12 @@ namespace Blarg.GameFramework
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ReleaseSDL();
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ReleaseSDL();
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}
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}
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public override void Quit()
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{
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Logger.Info(LOG_TAG, "Quit signaled. Main loop will exit.");
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_isQuitting = true;
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}
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private void MainLoop()
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private void MainLoop()
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{
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{
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_isWindowActive = true;
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_isWindowActive = true;
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@ -32,6 +32,7 @@ namespace Blarg.GameFramework
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public bool IsRunningSlowly { get; protected set; }
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public bool IsRunningSlowly { get; protected set; }
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public abstract void Run(IGameApp gameApp, IPlatformConfiguration config);
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public abstract void Run(IGameApp gameApp, IPlatformConfiguration config);
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public abstract void Quit();
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protected void OnAppGainFocus()
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protected void OnAppGainFocus()
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{
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{
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@ -27,6 +27,7 @@ namespace Blarg.GameFramework
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bool IsRunningSlowly { get; }
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bool IsRunningSlowly { get; }
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void Run(IGameApp gameApp, IPlatformConfiguration config);
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void Run(IGameApp gameApp, IPlatformConfiguration config);
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void Quit();
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}
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}
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}
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}
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@ -55,6 +55,8 @@ namespace Game
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public void OnUpdate(float delta)
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public void OnUpdate(float delta)
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{
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{
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if (Platform.Keyboard.IsPressed(Blarg.GameFramework.Input.Key.Escape))
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Platform.Looper.Quit();
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}
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}
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public void Dispose()
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public void Dispose()
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