clean up some stream using code (using blocks, dispose calls, etc)
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bd55d43ab3
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@ -10,12 +10,14 @@ namespace Blarg.GameFramework.Graphics.Atlas.Json
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{
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public static TextureAtlas Load(string file)
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{
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var stream = Framework.FileSystem.Open(file);
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string path = null;
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if (file.Contains("/"))
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path = file.Substring(0, file.LastIndexOf('/') + 1);
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return Load(stream, path);
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using (var stream = Framework.FileSystem.Open(file))
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{
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string path = null;
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if (file.Contains("/"))
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path = file.Substring(0, file.LastIndexOf('/') + 1);
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return Load(stream, path);
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}
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}
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public static TextureAtlas Load(Stream file, string texturePath = null)
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@ -25,6 +27,7 @@ namespace Blarg.GameFramework.Graphics.Atlas.Json
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var reader = new StreamReader(file);
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var definition = JsonConvert.DeserializeObject<JsonTextureAtlasDefinition>(reader.ReadToEnd());
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reader.Dispose();
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if (definition.Texture == null)
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throw new ConfigFileException("No texture file specified.");
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@ -32,6 +32,7 @@ namespace Blarg.GameFramework.TileMap.Json
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var reader = new StreamReader(file);
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var map = JsonConvert.DeserializeObject<JsonTileMap>(reader.ReadToEnd());
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reader.Dispose();
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if (map.Chunks == null || map.Chunks.Count == 0)
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throw new ConfigFileException("Invalid map: no chunks.");
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@ -11,12 +11,14 @@ namespace Blarg.GameFramework.TileMap.Meshes.Json
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{
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public static TileMeshCollection Load(string file, TextureAtlas atlas)
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{
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var stream = Framework.FileSystem.Open(file);
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string path = null;
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if (file.Contains("/"))
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path = file.Substring(0, file.LastIndexOf('/') + 1);
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return Load(stream, atlas, path);
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using (var stream = Framework.FileSystem.Open(file))
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{
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string path = null;
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if (file.Contains("/"))
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path = file.Substring(0, file.LastIndexOf('/') + 1);
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return Load(stream, atlas, path);
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}
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}
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public static TileMeshCollection Load(Stream file, TextureAtlas atlas, string filePath = null)
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@ -28,6 +30,7 @@ namespace Blarg.GameFramework.TileMap.Meshes.Json
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var reader = new StreamReader(file);
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var definition = JsonConvert.DeserializeObject<JsonTileMeshCollection>(reader.ReadToEnd());
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reader.Dispose();
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var collection = new TileMeshCollection(atlas);
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