add convenience overload
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@ -51,6 +51,11 @@ namespace Blarg.GameFramework.TileMap
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return true;
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return true;
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}
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}
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public void GetBoundingBoxFor(Point3 point, ref BoundingBox result)
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{
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GetBoundingBoxFor(point.X, point.Y, point.Z, ref result);
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}
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public void GetBoundingBoxFor(int x, int y, int z, ref BoundingBox result)
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public void GetBoundingBoxFor(int x, int y, int z, ref BoundingBox result)
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{
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{
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// local "TileContainer space"
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// local "TileContainer space"
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