using System;
using PortableGL;
using Blarg.GameFramework;
using Blarg.GameFramework.Graphics;
namespace Game
{
public class GameApp : IGameApp
public GameApp()
}
public void OnAppGainFocus()
public void OnAppLostFocus()
public void OnAppPause()
public void OnAppResume()
public void OnLoad()
public void OnUnload()
public void OnLostContext()
public void OnNewContext()
public void OnRender(float delta)
Platform.GL.glClear(GL20.GL_DEPTH_BUFFER_BIT | GL20.GL_COLOR_BUFFER_BIT);
Platform.GL.glClearColor(0.25f, 0.5f, 1.0f, 1.0f);
public void OnResize(ScreenOrientation orientation, Rect size)
public void OnUpdate(float delta)
public void Dispose()