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Blarg.GameFramework/Blarg.GameFramework.SDL2/SDLLogger.cs

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using System;
using System.Text;
namespace Blarg.GameFramework
{
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public class SDLLogger : ILogger
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{
StringBuilder _sb;
public SDLLogger()
{
_sb = new StringBuilder(8192);
}
public void Info(string category, string format, params object[] args)
{
WriteLine("INFO", category, format, args);
}
public void Warn(string category, string format, params object[] args)
{
WriteLine("WARN", category, format, args);
}
public void Error(string category, string format, params object[] args)
{
WriteLine("ERROR", category, format, args);
}
public void Debug(string category, string format, params object[] args)
{
WriteLine("DEBUG", category, format, args);
}
private void WriteLine(string tag, string category, string format, params object[] args)
{
_sb.Clear();
var date = DateTime.Now;
_sb.AppendFormat("[{0:00}:{1:00}:{2:00},{3:000}] ", date.Hour, date.Minute, date.Second, date.Millisecond);
_sb.AppendFormat("[{0}] [{1}] ", tag, category);
_sb.AppendFormat(format, args);
_sb.Append(Environment.NewLine);
Console.Write(_sb.ToString());
}
}
}