using System;
namespace Blarg.GameFramework
{
public class SDLConfiguration : IPlatformConfiguration
public string Title;
public int Width;
public int Height;
public bool Fullscreen;
public bool Resizeable;
public int glMajorVersion;
public int glMinorVersion;
public bool glDoubleBuffer;
public int glDepthBufferSize;
public int glRedSize;
public int glGreenSize;
public int glBlueSize;
public int glAlphaSize;
public int TargetUpdateFrequency;
public SDLConfiguration()
Title = "SDL Application";
Width = 854;
Height = 480;
Fullscreen = false;
Resizeable = false;
glMajorVersion = 2;
glMinorVersion = 1;
glDoubleBuffer = true;
glDepthBufferSize = 24;
glRedSize = 8;
glGreenSize = 8;
glBlueSize = 8;
glAlphaSize = 8;
TargetUpdateFrequency = 25;
}