46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "SetContainer.h"
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#include <BWAPI/Race.h>
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#include <BWAPI/Filters.h>
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namespace BWAPI
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{
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// Forward Declarations
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class PlayerInterface;
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typedef PlayerInterface *Player;
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class Unitset;
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/// <summary>A set containing Player objects.</summary>
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class Playerset : public SetContainer<BWAPI::Player, std::hash<void*>>
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{
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public:
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/// <summary>Returns the set of all units that every player in this set owns.</summary>
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///
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/// @returns Unitset containing Playerset's units
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/// @see PlayerInterface::getUnits
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Unitset getUnits() const;
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/// <summary>Returns the list of races that each player in the set is.</summary>
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///
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/// @returns Race::set containing Playerset's races
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/// @see PlayerInterface::getRace
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Race::set getRaces() const;
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/// <summary>Sets the alliance status with all players contained in the Playerset.</summary>
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///
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/// <param name="allies">
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/// Set to true to set the player to allied, or false for enemy.
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/// </param>
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/// <param name="alliedVictory">
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/// Set to true to turn on allied victory, or false to disable it.
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/// </param>
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///
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/// @see Game::setAlliance
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void setAlliance(bool allies = true, bool alliedVictory = true);
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};
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}
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