36 lines
566 B
C++
36 lines
566 B
C++
#pragma once
|
|
#include "GameData.h"
|
|
#include "GameImpl.h"
|
|
#include "ForceImpl.h"
|
|
#include "PlayerImpl.h"
|
|
#include "UnitImpl.h"
|
|
#include "GameTable.h"
|
|
|
|
#include "../WindowsTypes.h"
|
|
|
|
|
|
namespace BWAPI
|
|
{
|
|
class Client
|
|
{
|
|
public:
|
|
Client();
|
|
~Client();
|
|
|
|
bool isConnected() const;
|
|
bool connect();
|
|
void disconnect();
|
|
void update();
|
|
|
|
GameData *data;
|
|
private:
|
|
HANDLE pipeObjectHandle;
|
|
HANDLE mapFileHandle;
|
|
HANDLE gameTableFileHandle;
|
|
GameTable *gameTable;
|
|
|
|
bool connected;
|
|
};
|
|
extern Client BWAPIClient;
|
|
}
|